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android/assets/jsons/translations/Afrikaans.properties

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@@ -2545,7 +2545,7 @@ Puppeted cities do not increase your tech or policy cost. =
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# Requires translation!
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You have no control over the the production of puppeted cities. =
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# Requires translation!
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Puppeted cities also generate 25% less Gold and Science. =
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Puppeted cities also generate 25% less Science and Culture. =
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# Requires translation!
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A puppeted city can be annexed at any time. =
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# Requires translation!

android/assets/jsons/translations/Bangla.properties

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@@ -2057,7 +2057,7 @@ Puppeted cities do not increase your tech or policy cost. =
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# Requires translation!
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You have no control over the the production of puppeted cities. =
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# Requires translation!
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Puppeted cities also generate 25% less Gold and Science. =
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Puppeted cities also generate 25% less Science and Culture. =
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# Requires translation!
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A puppeted city can be annexed at any time. =
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# Requires translation!

android/assets/jsons/translations/Belarusian.properties

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@@ -2238,7 +2238,7 @@ Puppeted cities do not increase your tech or policy cost. =
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# Requires translation!
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You have no control over the the production of puppeted cities. =
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# Requires translation!
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Puppeted cities also generate 25% less Gold and Science. =
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Puppeted cities also generate 25% less Science and Culture. =
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# Requires translation!
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A puppeted city can be annexed at any time. =
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# Requires translation!

android/assets/jsons/translations/Bosnian.properties

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@@ -2779,7 +2779,7 @@ Puppeted cities do not increase your tech or policy cost. =
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# Requires translation!
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You have no control over the the production of puppeted cities. =
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# Requires translation!
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Puppeted cities also generate 25% less Gold and Science. =
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Puppeted cities also generate 25% less Science and Culture. =
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# Requires translation!
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A puppeted city can be annexed at any time. =
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# Requires translation!

android/assets/jsons/translations/Brazilian_Portuguese.properties

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@@ -1606,7 +1606,8 @@ Your civilization may not annex this city. = Sua civilização não pode anexar
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Puppet = Fantoche
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Puppeted cities do not increase your tech or policy cost. = Cidades marionetes não aumentam seu custo de tecnologia ou política.
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You have no control over the the production of puppeted cities. = Você não tem controle sobre a produção de Cidades Fantoche.
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Puppeted cities also generate 25% less Gold and Science. = Cidades Fantoche também geram 25% menos de ouro e ciência.
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# Requires translation!
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Puppeted cities also generate 25% less Science and Culture. =
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A puppeted city can be annexed at any time. = Uma Cidade Fantoche pode ser anexada a qualquer momento.
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Liberate (city returns to [originalOwner]) = Liberar (a cidade retorna a [originalOwner])
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Liberating a city returns it to its original owner, giving you a massive relationship boost with them! = Libertar uma cidade retorna-a para seu proprietário original, dando a você um enorme impulso de relacionamento com ele!

android/assets/jsons/translations/Bulgarian.properties

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@@ -1963,7 +1963,8 @@ Puppet = Марионетен град
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# Requires translation!
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Puppeted cities do not increase your tech or policy cost. =
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You have no control over the the production of puppeted cities. = Нямате контрол над продукцията в марионетните градове
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Puppeted cities also generate 25% less Gold and Science. = Също така марионетните градове произвеждат 25% по-малко пари и наука.
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# Requires translation!
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Puppeted cities also generate 25% less Science and Culture. =
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A puppeted city can be annexed at any time. = Марионетен град може да бъде присъединен по всяко време.
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Liberate (city returns to [originalOwner]) = Освободи (градът се връща на [originalOwner])
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Liberating a city returns it to its original owner, giving you a massive relationship boost with them! = Освобождаването на град връща града на официалният си собственик, давайки Ви огромен тласък на връзката Ви с тях!

android/assets/jsons/translations/Catalan.properties

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@@ -1609,7 +1609,8 @@ Your civilization may not annex this city. = La vostra civilització no pot anne
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Puppet = Converteix-la en titella
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Puppeted cities do not increase your tech or policy cost. = Les ciutats titella no augmenten el cost de les polítiques ni de les recerques.
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You have no control over the the production of puppeted cities. = No controleu la producció de les ciutats titella.
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Puppeted cities also generate 25% less Gold and Science. = Les ciutats titella també generen un 25 % menys d’or i de ciència.
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# Requires translation!
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Puppeted cities also generate 25% less Science and Culture. =
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A puppeted city can be annexed at any time. = Una ciutat titella es pot annexionar en qualsevol moment.
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Liberate (city returns to [originalOwner]) = Allibera (es retorna la ciutat a [originalOwner])
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Liberating a city returns it to its original owner, giving you a massive relationship boost with them! = Si s’allibera la ciutat, es retorna al seu propietari original, millorant molt la vostra relació!

android/assets/jsons/translations/Croatian.properties

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@@ -349,7 +349,6 @@ Introduction to [nation] = Upoznavanje s [nation]
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Declare war on [nation] = Objavi rat na [nation]
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Luxury resources = Luksuzni resursi
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Strategic resources = Strateški resursi
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# Requires translation!
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Stockpiled resources = Zalihe resursa
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Owned by you: [amountOwned] = U vašem vlasništvu: [amountOwned]
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Non-existent city = Nepostojeći grad
@@ -1607,7 +1606,8 @@ Your civilization may not annex this city. = Vaša civilizacija ne može pripoji
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Puppet = Marioneta
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Puppeted cities do not increase your tech or policy cost. = Gradovi marionete ne povećavaju vašu cijenu tehnologije ili politike.
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You have no control over the the production of puppeted cities. = Nemate kontrolu nad proizvodnjom gradova marioneta.
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Puppeted cities also generate 25% less Gold and Science. = Gradovi marionete također generiraju 25% manje zlata i znanosti.
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# Requires translation!
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Puppeted cities also generate 25% less Science and Culture. =
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A puppeted city can be annexed at any time. = Grad marioneta može se pripojiti bilo kada.
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Liberate (city returns to [originalOwner]) = Oslobodi (grad se vraća u [originalOwner])
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Liberating a city returns it to its original owner, giving you a massive relationship boost with them! = Oslobađanje grada vraća ga njegovom izvornom vlasniku, dajući vam ogroman poticaj odnosa s njim!
@@ -2141,7 +2141,6 @@ Enemy [mapUnitFilter] units must spend [amount] extra movement points when insid
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New [baseUnitFilter] units start with [amount] XP [cityFilter] = Nove [baseUnitFilter] jedinice počinju s [amount] Iskustva [cityFilter]
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All newly-trained [baseUnitFilter] units [cityFilter] receive the [promotion] promotion = Sve novoobučene [baseUnitFilter] jedinice [cityFilter] dobivaju [promotion] promaknuće
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[mapUnitFilter] Units adjacent to this city heal [amount] HP per turn when healing = [mapUnitFilter] Jedinice uz ovaj grad liječe se [amount] Životnih Bodova po potezu kada se liječe
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# Requires translation!
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[relativeAmount]% XP required for promotions = [relativeAmount]% Iskustva potrebno za promaknuća
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[relativeAmount]% City Strength from defensive buildings = [relativeAmount]% Snage Grada od obrambenih zgrada
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[relativeAmount]% Strength for cities = [relativeAmount]% Snage za gradove
@@ -2430,9 +2429,7 @@ when between [amount] and [amount2] [stat/resource] = kada je između [amount] i
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in this city = u ovom gradu
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in [cityFilter] cities = u [cityFilter] gradovima
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in cities connected to the capital = u gradovima povezanim s prijestolnicom
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# Requires translation!
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in cities with a [religionFilter] religion = u gradovima s [religionFilter] religijom
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# Requires translation!
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in cities not following a [religionFilter] religion = u gradovima koji ne slijede [religionFilter] religiju
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in cities with a major religion = u gradovima s glavnom religijom
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in cities with an enhanced religion = u gradovima s unaprjeđenom religijom
@@ -2739,13 +2736,9 @@ Any = Bilo koji
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######### religionFilter ###########
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# Requires translation!
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major = glavna
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# Requires translation!
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enhanced = unaprjeđena
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# Requires translation!
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foreign = strana
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# Requires translation!
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enemy = neprijateljska
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######### Prophet Action Filters ###########
@@ -7224,3 +7217,4 @@ Forest and Jungle Visibility\nIn Unciv, forests and jungles are visible 1 tile o
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Founding Cities\nThe Settler is a unit that can found a new city. You can build a Settler unit in a city with at least 2 population, and then move them to a good location to found a new city. This will usually be your main way of acquiring more cities. = Osnivanje gradova\nNaseljenik je jedinica koja može osnovati novi grad. Možete izgraditi jedinicu Naseljenika u gradu s najmanje 2 stanovnika, a zatim ih premjestiti na dobru lokaciju kako biste osnovali novi grad. To će obično biti vaš glavni način stjecanja više gradova.
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Food conversion to Production\nDuring the construction of a Settler, the city will not grow. Instead, the 1st, 2nd, 4th, and from there on every 4th, excess Food (Growth) is converted into Production, with the rest of the excess Food being lost. = Pretvorba hrane u proizvodnju\nTijekom izgradnje Naseljenika, grad neće rasti. Umjesto toga, 1., 2., 4., a odatle svaki 4., višak Hrane (Rast) pretvara se u Proizvodnju, a ostatak viška Hrane se gubi.
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android/assets/jsons/translations/Czech.properties

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@@ -1669,7 +1669,8 @@ Your civilization may not annex this city. = Vaše civilizace nemůže anektovat
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Puppet = Loutková vláda
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Puppeted cities do not increase your tech or policy cost. = Města s loutkovou vládou nezvyšují cenu technologií nebo sociálních politik.
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You have no control over the the production of puppeted cities. = Nemáme kontrolu nad produkcí ve městech s loutkovou vládou.
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Puppeted cities also generate 25% less Gold and Science. = Města s loutkovou vládou také poskytují o 25% méně zlata a výzkumu.
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# Requires translation!
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Puppeted cities also generate 25% less Science and Culture. =
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A puppeted city can be annexed at any time. = Město s loutkovou vládou lze kdykoliv anektovat.
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Liberate (city returns to [originalOwner]) = Osvobodit (město se vrátí civilizaci [originalOwner])
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Liberating a city returns it to its original owner, giving you a massive relationship boost with them! = Osvobozené město se vrátí zpět k původnímu majiteli, což vám přinese masivní zlepšení vzájemných vztahů.

android/assets/jsons/translations/Dutch.properties

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@@ -1619,7 +1619,8 @@ Your civilization may not annex this city. = Je beschaving mag deze stad niet in
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Puppet = Vazal
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Puppeted cities do not increase your tech or policy cost. = Vazalsteden verhogen niet de kosten voor technologiën en beleiden.
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You have no control over the the production of puppeted cities. = Je hebt geen controle over de productie van vazalsteden.
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Puppeted cities also generate 25% less Gold and Science. = Vazalsteden genereren 25% minder goud en wetenschap.
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# Requires translation!
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Puppeted cities also generate 25% less Science and Culture. =
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A puppeted city can be annexed at any time. = Een vazalstad kan ten allen tijde geannexeerd worden.
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Liberate (city returns to [originalOwner]) = Bevrijd (Stad terug naar [originalOwner])
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Liberating a city returns it to its original owner, giving you a massive relationship boost with them! = Een stad bevrijden geeft het terug aan de originele eigenaar, wat zorgt voor een grote relatieboost met hen.

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