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adding prebuilt & cleanup
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MANUAL.md

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## Pre-Built Images
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I'm not supporting the pre-built image anymore, please use the manual installation method. It's an outdated OS and base RetroPie, but it's fine to use as a test bed.
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[The release page](https://github.com/xovox/RetroCRT/releases) has pre-built images
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## Manual Installation
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README.md

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RetroCRT *only* supports Libretro cores, with a few exceptions.
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If you find a Libretro core that's not properly configured when you launch it, please see [the issues page](https://github.com/xovox/RetroCRT/issues) and file a new issue if you don't see your platform already requested
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# Notes on Resolutions
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This is a hobby project, so I've made moves to make everything as simple & maintainable as possible.
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The platforms I've been using this on are calibrated exclusively for 320x240 & 1920x240, and that's how RetroCRT behaves.
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You will see black borders around games that are < 240p, this is by design, I calculate aspect ratios based on vertical resolution.
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For example, 224p is calculated as follows (1920 / 4
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To keep my hobby project maintainable, RetroCRT will use only 2 resolutions while you use it:
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320x240 for console & EmulationStation as well as game play running 1920x240.
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This means that any game that runs < 240 will have black borders.
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I calculate correct aspect ratios for all games based on vertical resolution by calculating vertical percentage times max horizontal output, like (224 / 240) * 1920 = 1785.60 which is rounded up to the nearest even #.
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Hardware output resolution of 224p for uncalibrated sets is eventually coming, but I don't have alot of time to maintain this project.
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# Installation
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See [the manual](https://github.com/xovox/RetroCRT/blob/master/MANUAL.md).
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If that doesn't fix it, see the [troubleshooting doc](TROUBLESHOOTING.md).
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# Notes on Resolutions
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This is a hobby project, so I've made moves to make everything as simple & maintainable as possible.
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The platforms I've been using this on are calibrated exclusively for 320x240 & 1920x240, and that's how RetroCRT behaves.
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You will see black borders around games that are < 240p, this is by design, I calculate aspect ratios based on vertical resolution.
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For example, 224p is calculated as follows (1920 / 4
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To keep my hobby project maintainable, RetroCRT will use only 2 resolutions while you use it:
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320x240 for console & EmulationStation as well as game play running 1920x240.
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This means that any game that runs < 240 will have black borders.
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I calculate correct aspect ratios for all games based on vertical resolution by calculating vertical percentage times max horizontal output, like (224 / 240) * 1920 = 1785.60 which is rounded up to the nearest even #.
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Hardware output resolution of 224p for uncalibrated sets is eventually coming, but I don't have alot of time to maintain this project.
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# Media
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Most of this media is outdated as it's based on my previous theme

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