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The keydown event does not fire in Cocoa but still fires in Windows (unknown about Linux). That may cause some unpredictable behavior in legacy applications that have just switched to using the TextInputCanvas plugin.
The text was updated successfully, but these errors were encountered:
Shouldn't the title of this bug be reworded to include "only", or renamed to ".. not in Cocoa"? Otherwise, it makes little sense. I gather you want it to fire in Cocoa, not stop firing in Windows?
The keydown event does not fire in Cocoa but still fires in Windows (unknown about Linux). That may cause some unpredictable behavior in legacy applications that have just switched to using the TextInputCanvas plugin.
The text was updated successfully, but these errors were encountered: