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README.md

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# distributed-game
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Python simulator of distributed system
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[![Binder](https://mybinder.org/badge_logo.svg)](https://mybinder.org/v2/gh/xneg/distributed-game/main?labpath=%2Fsrc%2Fsandbox_notebook.ipynb)
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# Web-version
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https://xneg.github.io/distributed-game/
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# Launch at Binder
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[![Binder](https://mybinder.org/badge_logo.svg)](https://mybinder.org/v2/gh/xneg/distributed-game/main?labpath=%2Fsrc%2Fsandbox_notebook.ipynb)
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# How to
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You need to implement your own algorithm inheriting [class Node](https://github.com/xneg/distributed-game/blob/main/src/engine/node.py).
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There are two abstract methods processing read and write requests:

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