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1 | 1 | ---------------------------------------------------------------------------------------------------
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2 |
| -Version: 2.0.43 |
| 2 | +Version: 2.0.44 |
3 | 3 | Date: ????
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4 | 4 | ---------------------------------------------------------------------------------------------------
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| 5 | +Version: 2.0.43 |
| 6 | +Date: 26. 03. 2025 |
| 7 | + Minor Features: |
| 8 | + - Added support for volume and speed activity matching for persistent working sounds. |
| 9 | + - The swap-players command can now handle basic remote view and players in space platform hubs. |
| 10 | + Graphics: |
| 11 | + - Changed items to stop drawing health and spoilage bars when the player is zoomed too far out. (https://forums.factorio.com/125880) |
| 12 | + Balancing: |
| 13 | + - Trees no longer take damage from spores nor absorb spores as a result of taking pollution damage. |
| 14 | + - Gleba wetlands, lowlands, and water tiles now absorb 3 times as many spores as other tiles. |
| 15 | + Bugfixes: |
| 16 | + - Fixed a desync related to demolishers. (https://forums.factorio.com/127560) |
| 17 | + - Fixed total raw item icons clipping out of the recipe tooltip. (https://forums.factorio.com/120059) |
| 18 | + - Fixed unlimited building reach when train GUI was open from character view. (https://forums.factorio.com/121493) |
| 19 | + - Fixed vehicles with portable roboports not being able to insert/remove equipment from themselves. (https://forums.factorio.com/127228) |
| 20 | + - Fixed a potential stutter when stopping a variable music track. (https://forums.factorio.com/127454) |
| 21 | + - Fixed variable music track intermezzo not being played correctly for subsequent tracks. |
| 22 | + - Fixed the collision and selection boxes for many of the Gleba tree/fungi. |
| 23 | + - Fixed a performance issue with lightning on explored planets. (https://forums.factorio.com/127611) |
| 24 | + - Fixed tile auto-filling logic would sometimes ignore listed entities' (e.g. Asteroid collector's) buildability rules. (https://forums.factorio.com/127249) |
| 25 | + - Fixed that picking rocket parts signal by pipette picked the item version of the signal, which wasn't compatible with the recipe version of the signal. |
| 26 | + - Fixed that inserters could get stuck inserting items if the item spoiled into one of the crafting machines current recipe ingredients. (https://forums.factorio.com/127583) |
| 27 | + - Fixed ghost (non-superforced) rotated fast replace of some fast replaceable entities that have rotation constrains after placement. (https://forums.factorio.com/100956) |
| 28 | + - Fixed cutting both tile ghosts and non-(tile ghost) entities would remove the tile ghosts, despite not include them in resulting BP. (https://forums.factorio.com/127588) |
| 29 | + - Fixed that remote equipment removal couldn't be cancelled. (https://forums.factorio.com/123069) |
| 30 | + - Fixed that Ctrl+Click on empty equipment grid slot in remote view behaved unexpectedly. (https://forums.factorio.com/127251) |
| 31 | + - Fixed production score script error when encountering recipe products of type "research-progress". (https://forums.factorio.com/125973) |
| 32 | + - Fixed that trees on Gleba were taking damage from and absorbing spores. (https://forums.factorio.com/123472) |
| 33 | + - Fixed that some tile types on Gleba were not absorbing spores. |
| 34 | + - Fixed that the train control hint window was showing in remote view of other surfaces. (https://forums.factorio.com/118902) |
| 35 | + - Fixed that undoing a fast replace would not restore wires. (https://forums.factorio.com/117356) |
| 36 | + - Fixed a crash with rocket flying sound after a failed audio device switch. |
| 37 | + - Fixed that it was possible to rotate blueprint with thrusters. (https://forums.factorio.com/125242) |
| 38 | + - Fixed custom minimap widget would not restore zoom after save-load, would ignore zoom given during creation and would change zoom incorrectly when writing to zoom. (https://forums.factorio.com/127590) |
| 39 | + - Fixed that canceling cliff deconstruction could break cliff deconstruction. (https://forums.factorio.com/127640) |
| 40 | + - Fixed that manually placing a real entity on a ghost didn't set item requests properly. (https://forums.factorio.com/127575) |
| 41 | + - Fixed a crash when drawing combinator with activity_led_sprites missing. (https://forums.factorio.com/127661) |
| 42 | + - Fixed rocket target GUI was showing platforms unsorted. (https://forums.factorio.com/127668) |
| 43 | + - Fixed platforms list not updating after platform was renamed. (https://forums.factorio.com/127666) |
| 44 | + - Fixed crash related to boilers when configured to output fluid with lower temperature than default temperature of output fluid. (https://forums.factorio.com/124071) |
| 45 | + - Fixed recipe raw for some gleba recipes would use some unexpected recipes to obtain spoilage. (https://forums.factorio.com/123147) |
| 46 | + - Fixed decider's output constant was not covered by parametrisation. (https://forums.factorio.com/127695) |
| 47 | + - Fixed display panel not updating rendered text after parametrisation. (https://forums.factorio.com/127694) |
| 48 | + - Fixed consistency issue related to importing blueprint strings where assembler is given a recipe it cannot craft. (https://forums.factorio.com/127707) |
| 49 | + - Fixed a crash when script tries to set deconstruction planner's entity filter to contain only quality condition. (https://forums.factorio.com/127716) |
| 50 | + - Fixed a crash on saving when blueprint was made out of a train that contains a non temporary rail target. (https://forums.factorio.com/119656) |
| 51 | + - Fixed util.rotate_position was working incorrectly. (https://forums.factorio.com/127725) |
| 52 | + - Fixed changing deconstruction planner entity and tile filters by script would not replace all filters. (https://forums.factorio.com/127720) |
| 53 | + - Fixed unit groups getting stuck while following a path, causing the units in the group to give up on their goal. (https://forums.factorio.com/127187) |
| 54 | + - Changed asteroid spawning to be consistent regardless of what other game things are happening. (https://forums.factorio.com/127656) |
| 55 | + - Fixed locomotive stop trigger being triggered repeatedly when hitting a disabled gate. (https://forums.factorio.com/126778) |
| 56 | + - Fixed a crash when trying to open the logistics GUI while dead. (https://forums.factorio.com/127693) |
| 57 | + - Fixed that galaxy of fame wasn't available when player died after winning the game. (https://forums.factorio.com/122394) |
| 58 | + - Fixed that changing enemy expansion settings didn't update the enemy expansion map. (https://forums.factorio.com/113349) |
| 59 | + - Fixed that choose elem button filters did not handle migrations at all. (https://forums.factorio.com/127652) |
| 60 | + - Fixed that turrets could get stuck shooting at the wrong location when target-leading fast targets. (https://forums.factorio.com/127650) |
| 61 | + - Fixed that entity quality conditions when rendering blueprints would render behind the entity. (https://forums.factorio.com/127724) |
| 62 | + - Fixed importing upgrade planner string would not preserve fuel mappers. (https://forums.factorio.com/127742) |
| 63 | + - Fixed potential crash when drawing an entity in the GUI at scale 0. (https://forums.factorio.com/127734) |
| 64 | + - Fixed module slots configured in upgrade planner would not preserve positions when exported to a string. (https://forums.factorio.com/127742) |
| 65 | + - Fixed various issues related to upgrade planner and Lua API. (https://forums.factorio.com/127745) |
| 66 | + - Fixed programmable speaker alert quality wasn't shown in the alert slot. (https://forums.factorio.com/117363) |
| 67 | + - Fixed it was not possible to use more than 6 recipe ingredients in blueprint parametrisation formulas. (https://forums.factorio.com/127748) |
| 68 | + - Fixed it was not possible to configure infinity cargo wagon infinity filters in some cases. (https://forums.factorio.com/127743) |
| 69 | + - Fixed that setting fluids on a FluidBox via Lua would give fluids to ghost entities, which would cause a consistency check failure. (https://forums.factorio.com/127733) |
| 70 | + - Fixed space platform schedule was not updating logical operator when changed by other players. (https://forums.factorio.com/126828) |
| 71 | + - Fixed manually changing upgrade target of entity was not covered by undo. (https://forums.factorio.com/126895) |
| 72 | + - Fixed freeplay description was changing to space age freeplay even if space-age mod was not enabled. (https://forums.factorio.com/127215) |
| 73 | + - Fixed some icons were not collected for galaxy of fame uploads. (https://forums.factorio.com/125306) |
| 74 | + Modding: |
| 75 | + - Added AirbornePollutantPrototype::damages_trees. |
| 76 | +--------------------------------------------------------------------------------------------------- |
5 | 77 | Version: 2.0.42
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6 | 78 | Date: 19. 03. 2025
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7 | 79 | Minor Features:
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