Interception is a CLEO custom mission for Grand Theft Auto III, It isn't defined via Main.scm, but it emulates the experience of a custom mission 100%, like any CLEO mission would. It does NOT contribute to main game statistics.
Playing Interception requires the CLEO library for Grand Theft Auto III, you can get it here (https://cleo.li)
- Drag and drop the contents of the interception2.rar archive to your CLEO folder.
- Head to the marker in Staunton by Kenji's casino to play the mission.
- This mission shows how a healthbar can be successfully implemented for a boss fight in Grand Theft Auto: III.
- This mission also shows you how to implement fixed and smooth transitional cameras.
- Interception also demonstrates failure conditions, and how to emulate the experience of a mission via cutscenes, fade-in/fade-out and the correct lettering styles.
- A lot of Grand Theft Auto: III opcodes and operations are interchangable with Grand Theft Auto: Vice City.
- The source demonstrates how special actors are loaded and removed.
- Clearly defined way of assigning FXT keys and making use of them through text opcodes.
- Makes use of various vital CLEO techniques.
- Tutorial section included in this repository.
The code can be decompiled with Sanny Builder. Visit (https://www.sannybuilder.com/index.html) to download it.