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Move repository to github.
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.hgignore

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syntax: regexp
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\.exp$
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syntax: regexp
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\.ilk$
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syntax: regexp
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\.lib$
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syntax: regexp
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\.pdb$
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syntax: regexp
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^debug$
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syntax: regexp
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^release$
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syntax: regexp
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\.user$
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syntax: regexp
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^.project$
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syntax: regexp
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^lib$
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syntax: regexp
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^bin$
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syntax: regexp
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\.o$
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syntax: regexp
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\.so$
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syntax: regexp
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^emumaster-build-
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syntax: regexp
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\.directory$

README.md

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This is a fork of EmuMaster that has been ported to run on SailfishOS/Jolla.
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The original project is located at bitbucket:
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https://bitbucket.org/elemental/emumaster/wiki/Home
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If you like EmuMaster please consider to donate to the original author via the page linked above.
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data/buttons.png

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data/buttons.xcf

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data/buttons_sources.zip

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data/icon_mask.png

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data/icon_overlay.png

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data/quit_button.png

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data/settings_button.png

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data/shader/2xSal.fsh

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precision mediump float;
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varying mediump vec2 UL;
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varying mediump vec2 UR;
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varying mediump vec2 DL;
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varying mediump vec2 DR;
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uniform sampler2D s_texture;
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void main(void)
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{
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vec3 dt = vec3(1.0, 1.0, 1.0);
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vec3 c00 = texture2D(s_texture, UL).xyz;
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vec3 c20 = texture2D(s_texture, UR).xyz;
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vec3 c02 = texture2D(s_texture, DL).xyz;
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vec3 c22 = texture2D(s_texture, DR).xyz;
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float m1 = dot(abs(c00-c22),dt)+0.001;
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float m2 = dot(abs(c02-c20),dt)+0.001;
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gl_FragColor = vec4((m1*(c02+c20)+m2*(c22+c00))/(2.0*(m1+m2)),1.0);
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}

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