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snake game .c
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snake game .c
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#include <stdio.h>
#include <conio.h>
#include <stdlib.h>
void boundary();
void position();
void input();
void process();
int width=29,height=29,gameover=0;
int x,y,fruitX,fruitY,score,flag;
int main()
{
int m,n,a=0;
position();
while(!gameover)
{
boundary();
input();
process();
}
printf("\nscore= %d",score);
getch();
return 0;
}
void boundary()
{
int i,j;
system("cls");
for(i=0;i<width;i++)
{
for(j=0;j<height;j++)
{
if(i==0||i==height-1||j==0||j==width-1)
{
printf("+");
}
else
{
if(i==x && j==y)
printf("O");
else if(i==fruitX && j==fruitY)
printf("*");
else
printf(" ");
}
}
printf("\n");
}
}
/*void position()
{
gameover=0;
x=width/2;
y=height/2;
label1:
fruitX=rand()%20;
if(fruitX==0)
goto label1;
label2:
fruitY=rand()%20;
if(fruitY==0)
goto label2;
score=0;
}*/
void input()
{
if(kbhit())
{
switch(getch())
{
case 'w':
flag=1;
break;
case 'a':
flag=2;
break;
case 's':
flag=3;
break;
case 'd':
flag=4;
break;
case 'x':
gameover=1;
break;
}
}
}
void process()
{
switch(flag)
{
case 1:
x--;
break;
case 2:
--y;
break;
case 3:
++x;
break;
case 4:
y++;
break;
default:
break;
}
if(x<=0||x>=width||y<=0||y>=height)
{
gameover=1;
}
if(x==fruitX && y==fruitY)
{
label3:
fruitX=rand()%20;
if(fruitX==0)
goto label3;
label4:
fruitY=rand()%20;
if(fruitY==0)
goto label4;
score=score+5;
}
}