You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
{{ message }}
This repository was archived by the owner on Jul 29, 2021. It is now read-only.
In the current implement of the plugin, we have gear which includes swords and armors, and tools. Unfortunately, the design of the plugin is poorly planned and thus everything in the system is hard coded.
We want to add another type, which is accessory. This requires reconstruction of the config, enhancing logic, and dynamically program the types of the item.
Instead of making all the enhancement configuration in one config.yml, we break it all into multiple files separated by item type, and possibly each enhancement level.
In the current implement of the plugin, we have
gear
which includes swords and armors, andtools
. Unfortunately, the design of the plugin is poorly planned and thus everything in the system is hard coded.We want to add another type, which is
accessory
. This requires reconstruction of theconfig
,enhancing
logic, and dynamically program thetypes
of the item.Instead of making all the enhancement configuration in one
config.yml
, we break it all into multiple files separated by item type, and possibly each enhancement level.For example,
This indicates that we have an enhancement type of sword, with 3 different levels
(1...n)
This is planned, and we are looking for more suggestions to make the experience better.
The text was updated successfully, but these errors were encountered: