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运行阶段-出现function signature mismatch 之后游戏卡死 #744
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去掉了hybridCLR 问题依然存在 而且看堆栈 是UnityEngine.Object.Instantiate(prefab)这个触发的 |
已经知道问题了. 是HybridCLR这的. 应该是我用的版本对应的IL2CPP有点问题. 完全移除HybridCLR. 新目录打开后一切正常了 |
你好,是否能提供有问题的Unity工程,联系研发助手详细看看 |
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描述Bug
exception thrown: RuntimeError: function signature mismatch,RuntimeError: function signature mismatch
at CloneObjectImpl(Object*, Transform*, vector_map<int, int, std::__2::less, stl_allocator<std::__2::pair<int, int>, (MemLabelIdentifier)1, 16> >&) (:wasm-function[22456]:0x694ac7)
at CloneObject(Object&) (:wasm-function[22455]:0x693a0e)
at Object_CUSTOM_Internal_CloneSingle(Il2CppObject*) (:wasm-function[76164]:0x1443d6e)
at Object_Internal_CloneSingle_m24ECA1416702930DF5C316EA8B70D575315B636A (:wasm-function[20025]:0x5f9441)
at Object_Instantiate_TisRuntimeObject_m90A1E6C4C2B445D2E848DB75C772D1B95AAC046A_gshared (:wasm-function[35806]:0xb4c3a0)
运行环境
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