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[parse_blend_file] Attic Close-up #136
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The current version of the Blender (2.79) scene does render already via The lighting actually comes from two point lights, which are just fill lights and are in the original scene as well. The main lighting is supposed to come from the sun. So one task for this issue is to make |
Before we can investigate how to store the transparency texture in a Blender (2.79) file (in a way that we can pick it up using the Blender DNA), we should look at another scene to see how this is done for Cycles. This scene can be exported via the multi exporter, a former Python add-on I used to export from Blender to many other renderers, including Luxrender and PBRT (v3): Let's look into how this would be translated to a |
I had to change the code for triangle meshes (see commit bbadb88) to allow the usage of an alpha texture (RGB for now) to hide geometry: In a
Currently I can't use the alpha channel directly (needs to be improved at some point), instead I load two textures, one for the color (RGB), the other for alpha (still stored in an RGB image). The color texture is used in the material (for the diffuse color), and the alpha texture is used to hide geometry (from two triangles with texture coordinates). Be aware that |
On the Blender Cloud there is a project called Attic Close-up (by Gleb Alexandrov). You can download a Blender scene from there. The goal of this issue is to create a similar Blender (version 2.79) scene, which can be used to render directly with
parse_blend_file
(see examples folder).The text was updated successfully, but these errors were encountered: