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engine.go
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engine.go
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package rogue
import (
"os"
"time"
)
type Engine struct {
Display string
Process *GameProcess
Delay time.Duration
ActiveGame *Game
GlowHack *GlowHack
RadarHack *RadarHack
}
func NewEngine() *Engine {
// TODO: Pull settings from YAML config file
engine := &Engine{
Process: FindGameProcess(),
Display: os.Getenv("DISPLAY"),
Delay: time.Duration(950 * time.Millisecond),
}
if engine.Display == "" {
Error(nil, "Active display must be assigned to the environmental variable: "+Yellow("env")+" "+Yellow("DISPLAY"))
os.Exit(1)
} else {
Info("Using display: " + Yellow(engine.Display))
}
return engine
}
func (self *Engine) IsConnected() bool {
// TODO: Use SignOnState memory data pulled from the process data in `/proc/*` subsystem
return false
}
func (self *Engine) Render() {
Info("Starting Engine.Render() function which calls Game.Render(), RadarHack.Render(), and GlowHack.Render() in its main render loop.")
// TODO: Should check also if game is active, and if connected probably
if self.Process == nil {
return
}
//ticker := time.NewTicker(20 * time.Millisecond)
tick := time.Tick(self.Delay)
for {
select {
case <-tick:
self.ActiveGame.Render()
self.RadarHack.Render()
self.GlowHack.Render()
}
}
}