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todo.txt
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todo.txt
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todo:
. bumpy floor terrain.
. generated floor-map
. never more than one unit high. blocks embedded.
. small temple
. priest/bishop that tries to beat you with a staff when time is up.
. shoot
. shoot at boss
. shoot at other player
. add textures to blocks
. soundtrack
notes:
. shoot
. Projectile
. FastProjectile - left button
. HeavyProjectile - right button (or shift and left)
. calculate bounding box and bounding grid of Shapes, test projectile intersections
. shoot at other player
. basic client/server networking
---
holden:
. coins
. cuttlefish model
. ability to give the cuttlefish, or other creature, a tongue or appendage that moves independently
---
. ritual
. two gods and you
. they are both angry with you, unless you worship one.
. then the one defends you against the other, for a little while.
. cuttlefish god.
. give coins to the cuttlefish to make him happy.
. rings (torus's) also (rings/ritual relationship)
. do cuttlefish have ritualistic behavior? mating ritual?
. cuttlefish god up above alter to the cuttlefish (a wishing well?).
. you have to collect rings/coins quickly, and put them in the the well
(Coventina - goddess of wells and springs - name for the cuttlefish god? most ancient wishing well)
. put coins and rings in well in specific order to make goddess happy.
. if you don't, her boyfriend hunts and tries to kill you?
. if you make her happy, she gives you her sperm sack to put on a blade of grass.
. perform task three times to win, within 2 minutes
. time: 2 minutes to complete task.
. 30 second countdown before boyfriend starts attacking.
. five health - if he hits you five times, you die.
. Coventina's Well:
. a spring in a rectangular basin, 2.6m x 2.4m in the center of a walled enclosure,
11.6m x 12.2m within a wall 0.9m thick. Archaelogists discovered 13487 coins in the well,
from Mark Anthony to Gratian...
CubeMap:
. 1-999: cube, 1000: coin, 2000: ring
. one vector for coins, one for rings.
---
. explain game in once sentence.
. complete game session (achieve goal or fail) in less than 2 minutes.
. Don't forget the sound!
. Sound and music is often overlooked in jam games, but it is an integral
component and greatly affects the perception of quality.
. "To come up with an idea to fit the THEME: write down the first five things
that come to mind, then toss 'em!"
. Key qualities that the most popular jam games have: humor, simple graphics,
simple controls (easy to pick up and play)
. Concentrate on the important parts of your game: movement, controls, a way
to "die", triggering a "win" state, the "feel".
. Save time: instead of hand-crafted levels, use procedural generation
(fractals, random, etc.)
. What's obvious to you isn't to your players: get friends to playtest. Did
they "get it" immediately?