Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

SerialCOM Builded Issue #13

Open
cryptoLaoBai opened this issue Mar 21, 2023 · 1 comment
Open

SerialCOM Builded Issue #13

cryptoLaoBai opened this issue Mar 21, 2023 · 1 comment

Comments

@cryptoLaoBai
Copy link

I encountered some errors when packaging my project using the SerialCom plugin. I tried putting the plugin in the engine directory at Plugins/MarketPlace, which I saw on the community is a new requirement for UE5, but I still encountered some errors. The error is now stuck at this point. How can I resolve this? I haven't used the newly released update for 5.1.1 yet. Can I simply copy and replace the files to update the plugin? Do I need to reconfigure anything in my blueprints?
image

@floydpr
Copy link

floydpr commented May 1, 2023

Hi, If you are using only Blueprint you have to try to create a Pawn even if it is blank in C++ in your project. This was what solved my problem when packaging it. Try this and see if it also resolves it, even though I know you're using version 5.1, it may be that they still haven't corrected that bug in Unreal engine when you only use Blueprint for some reason it detects the plugin but doesn't read it when packing because You're just using Blueprint "in quotes".

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants