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SerialCOM Builded Issue #13
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Hi, If you are using only Blueprint you have to try to create a Pawn even if it is blank in C++ in your project. This was what solved my problem when packaging it. Try this and see if it also resolves it, even though I know you're using version 5.1, it may be that they still haven't corrected that bug in Unreal engine when you only use Blueprint for some reason it detects the plugin but doesn't read it when packing because You're just using Blueprint "in quotes". |
I encountered some errors when packaging my project using the SerialCom plugin. I tried putting the plugin in the engine directory at Plugins/MarketPlace, which I saw on the community is a new requirement for UE5, but I still encountered some errors. The error is now stuck at this point. How can I resolve this? I haven't used the newly released update for 5.1.1 yet. Can I simply copy and replace the files to update the plugin? Do I need to reconfigure anything in my blueprints?
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