Bypassing Google Play Purchases in Offline Games #459
RevealedSoulEven
started this conversation in
Show and tell
Replies: 1 comment
-
km_20231231_480p_30f_20231231_190117.mp4Working on Temple Run 2 |
Beta Was this translation helpful? Give feedback.
0 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
-
You won't believe, it's been less than 24 hours I'm using il2cpp-frida-bridge as you can see my rant posts of how to use and all here and here .
Anyways, this is how I hooked into the transactionState code and retuned PURCHASED object instead of PURCHASING and FAILED objects which were being returned by Play Store.
Here is what was in dump.cs
So I basically logged the method I found using
Il2Cpp.trace
and got to know that Play Store was returningPURACHASING
and thenFAILED
My logic was to simply:
PURCHASED
Here is the code.
I'm new in
frida-il2cpp-bridge
community, but it's been 6 years of game modding. Amazed to see how game hacking developments are being grown and taken to next level by such great devs. Really appreciated.Enjoy and Keep Learning😊
Beta Was this translation helpful? Give feedback.
All reactions