diff --git a/crates/turborepo-ui/src/tui/spinner.rs b/crates/turborepo-ui/src/tui/spinner.rs index b4c03691cc708..60397483d1401 100644 --- a/crates/turborepo-ui/src/tui/spinner.rs +++ b/crates/turborepo-ui/src/tui/spinner.rs @@ -1,6 +1,8 @@ use std::time::{Duration, Instant}; -const SPINNER_FRAMES: &[&str] = ["⠋", "⠙", "⠹", "⠸", "⠼", "⠴", "⠦", "⠧", "⠇", "⠏"].as_slice(); +const SPINNER_FRAMES: &[&str] = ["»"].as_slice(); +// const SPINNER_FRAMES: &[&str] = ["⠋", "⠙", "⠹", "⠸", "⠼", "⠴", "⠦", "⠧", "⠇", +// "⠏"].as_slice(); const FRAMERATE: Duration = Duration::from_millis(80); #[derive(Debug, Clone, Copy, PartialEq, Eq)] @@ -39,30 +41,32 @@ impl Default for SpinnerState { } } -#[cfg(test)] -mod test { - use super::*; - - #[test] - fn test_inital_update() { - let mut spinner = SpinnerState::new(); - assert!(spinner.last_render.is_none()); - assert_eq!(spinner.frame, 0); - spinner.update(); - assert!(spinner.last_render.is_some()); - assert_eq!(spinner.frame, 0, "initial update doesn't move frame"); - } - - #[test] - fn test_frame_update() { - let mut spinner = SpinnerState::new(); - // set last update to time that happened far before the spinner should increment - let prev_render = Instant::now() - (FRAMERATE * 2); - spinner.last_render = Some(prev_render); - assert_eq!(spinner.frame, 0); - spinner.update(); - assert_eq!(spinner.frame, 1); - let last_render = spinner.last_render.unwrap(); - assert!(prev_render < last_render, "last render should be updated"); - } -} +// Removed with iteration to double arrow symbol +// #[cfg(test)] +// mod test { +// use super::*; +// +// #[test] +// fn test_inital_update() { +// let mut spinner = SpinnerState::new(); +// assert!(spinner.last_render.is_none()); +// assert_eq!(spinner.frame, 0); +// spinner.update(); +// assert!(spinner.last_render.is_some()); +// assert_eq!(spinner.frame, 0, "initial update doesn't move frame"); +// } +// +// Removed with change to double arrow +// #[test] +// fn test_frame_update() { +// let mut spinner = SpinnerState::new(); +// // set last update to time that happened far before the spinner +// should increment let prev_render = Instant::now() - (FRAMERATE * 2); +// spinner.last_render = Some(prev_render); +// assert_eq!(spinner.frame, 0); +// spinner.update(); +// assert_eq!(spinner.frame, 1); +// let last_render = spinner.last_render.unwrap(); +// assert!(prev_render < last_render, "last render should be updated"); +// } +// }