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It seems like this is specific to DesktopGL and not the DirectX version of MonoGame, so this could be solved at the FRB engine level by adding a new version of FRB which either uses:
MonoGame DX
FNA - although this hasn't been tested, it's likely not reproducing there or likely to get a fix if so
I'm going to leave this issue open until we make a new version of FRB
Observe - game shrinks or grows indefinitely
Expected - game should stay the same size
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