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pedestrian avoids sidewalk and takes primary #4657
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then it's likely ok connected (unless osmand (they're still using their own routing engine?!) does some connectivity tricks). next thing to look at would be how well our preference for sidewalks works. your suggested path might be a bit longer? |
wtf github, can't click on the link, it mangles the URL somehow to |
maybe we have an issue with "unmarked" crossings? this here routes just fine: but as soon as you have to traverse this crossing, it takes the primary (!): https://www.openstreetmap.org/way/1169674507 |
yeah, real quick look and seems we don't treat those crossing as a sidewalk anymore which we probably should. because then it'd probably be preferred. ref lua: Lines 1506 to 1511 in 962719a
pbfparser: valhalla/src/mjolnir/pbfgraphparser.cc Lines 395 to 397 in 962719a
that valhalla/src/sif/pedestriancost.cc Lines 719 to 721 in 962719a
any opinions on this @gknisely @dnesbitt61 ? |
Probably yes. |
However, if I look better on iD, the "Via del Carso" crossing is a "marked" crossing but it still goes on the road |
Yeah I could imagine that there’s quite a few connectivity issues with sidewalks in OSM. It’s also hard business on busy intersections. At some point someone will look at this, it’s pretty annoying when it doesn’t use the nice sidewalks that exist. |
Hi everyone,
When I create a walking route the track goes on the road and does not follow the sidewalk.
In URL just a short example but it happens often. Is this a problem that needs to be corrected in iD Editor or a routing problem in Valhalla?
With OSMAnd on iOS the routing is correct
https://valhalla.openstreetmap.de/directions?profile=pedestrian&wps=11.325772404670715%2C44.4969071020134%2C11.327086687088014%2C44.497898125113466
It should look like the blue line in the screenshot.
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