11# Function definations for the intellisense
22# Author: Grinch_
3- # Last updated on: 05/06 /2021
3+ # Last updated on: 27/09 /2021
44
5- import _hud
5+ import ctypes , cleo
66
7- def set_help_message (message :str , quick_msg :bool = False , permanent :bool = False , add_to_brief :bool = False ) -> None :
8- '''Shows a game hud help popup on top left corner of the screen with provided message string'''
7+ class Hud :
8+ m_BigMessage = ctypes .c_char .from_address (0xBAACC0 ) # char[128]
9+ bScriptDontDisplayAreaName = ctypes .c_bool .from_address (0xBAA3F8 )
10+ bScriptDontDisplayVehicleName = ctypes .c_bool .from_address (0xBAA3F9 )
11+ bScriptForceDisplayWithCounters = ctypes .c_bool .from_address (0xBAA3FA )
12+ m_LastBreathTime = ctypes .c_int .from_address (0xBAA3FC )
13+ bDrawClock = ctypes .c_bool .from_address (0xBAA400 )
14+ m_WeaponState = ctypes .c_int .from_address (0xBAA404 )
15+ m_WeaponFadeTimer = ctypes .c_int .from_address (0xBAA408 )
16+ m_WeaponTimer = ctypes .c_int .from_address (0xBAA40C )
17+ m_LastWeapon = ctypes .c_int .from_address (0xBAA410 )
18+ m_WantedState = ctypes .c_int .from_address (0xBAA414 )
19+ m_WantedFadeTimer = ctypes .c_int .from_address (0xBAA418 )
20+ m_WantedTimer = ctypes .c_int .from_address (0xBAA41C )
21+ m_LastWanted = ctypes .c_int .from_address (0xBAA420 )
22+ m_DisplayScoreState = ctypes .c_int .from_address (0xBAA424 )
23+ m_DisplayScoreFadeTimer = ctypes .c_int .from_address (0xBAA428 )
24+ m_DisplayScoreTimer = ctypes .c_int .from_address (0xBAA42C )
25+ m_LastDisplayScore = ctypes .c_int .from_address (0xBAA430 )
26+ m_EnergyLostState = ctypes .c_int .from_address (0xBAA434 )
27+ m_EnergyLostFadeTimer = ctypes .c_int .from_address (0xBAA438 )
28+ m_EnergyLostTimer = ctypes .c_int .from_address (0xBAA43C )
29+ m_LastTimeEnergyLost = ctypes .c_int .from_address (0xBAA440 )
30+ # char *&m_pVehicleNameToPrint = *(char **)0xBAA444;
31+ m_VehicleState = ctypes .c_int .from_address (0xBAA448 )
32+ m_VehicleFadeTimer = ctypes .c_int .from_address (0xBAA44C )
33+ m_VehicleNameTimer = ctypes .c_int .from_address (0xBAA450 )
34+ # char *&m_pLastVehicleName = *(char **)0xBAA454;
35+ m_bDraw3dMarkers = ctypes .c_bool .from_address (0xBAA45C )
36+ m_Wants_To_Draw_Hud = ctypes .c_bool .from_address (0xBAA45D )
37+ m_fHelpMessageTime = ctypes .c_float .from_address (0xBAA460 )
38+ m_fHelpMessageBoxWidth = ctypes .c_float .from_address (0x8D0934 )
39+ m_bHelpMessagePermanent = ctypes .c_bool .from_address (0xBAA464 )
40+ m_fHelpMessageStatUpdateValue = ctypes .c_float .from_address (0xBAA468 )
41+ m_nHelpMessageMaxStatValue = ctypes .c_ushort .from_address (0xBAA46C )
42+ m_nHelpMessageStatId = ctypes .c_ushort .from_address (0xBAA470 )
43+ m_bHelpMessageQuick = ctypes .c_bool .from_address (0xBAA472 )
44+ m_nHelpMessageState = ctypes .c_int .from_address (0xBAA474 )
45+ m_nHelpMessageFadeTimer = ctypes .c_int .from_address (0xBAA478 )
46+ m_nHelpMessageTimer = ctypes .c_int .from_address (0xBAA47C )
47+ m_pHelpMessageToPrint = ctypes .c_char .from_address (0xBAA480 )
48+ m_pLastHelpMessage = ctypes .c_char .from_address (0xBAA610 )
49+ m_pHelpMessage = ctypes .c_char .from_address (0xBAA7A0 )
50+ m_ZoneState = ctypes .c_int .from_address (0xBAA930 )
51+ m_ZoneFadeTimer = ctypes .c_int .from_address (0xBAA934 )
52+ m_ZoneNameTimer = ctypes .c_int .from_address (0xBAA938 )
53+ m_Message = ctypes .c_char .from_address (0xBAB040 )
54+ # char *&m_ZoneToPrint = *(char **)0xBAB1D0;
55+ # char *&m_pLastZoneName = *(char **)0xBAB1D4;
56+ # char *&m_pZoneName = *(char **)0xBAB1D8;
57+ m_ItemToFlash = ctypes .c_short .from_address (0xBAB1DC )
58+ bDrawingVitalStats = ctypes .c_bool .from_address (0xBAB1DE )
59+ # CSprite2d *Sprites = (CSprite2d *)0xBAB1FC;
60+ TimerMainCounterHideState = ctypes .c_short .from_address (0xBAA388 )
61+ TimerMainCounterWasDisplayed = ctypes .c_bool .from_address (0xBAA38A )
62+ TimerCounterHideState = ctypes .c_short .from_address (0xBAA38C )
63+ TimerCounterWasDisplayed = ctypes .c_short .from_address (0xBAA394 )
64+ OddJob2OffTimer = ctypes .c_int .from_address (0xBAA398 )
65+ OddJob2Timer = ctypes .c_int .from_address (0xBAA3A0 )
66+ OddJob2XOffset = ctypes .c_float .from_address (0xBAA39C )
67+ BigMessageAlpha = ctypes .c_float .from_address (0xBAA3A4 )
68+ BigMessageInUse = ctypes .c_float .from_address (0xBAA3C0 )
69+ BigMessageX = ctypes .c_float .from_address (0xBAA3DC )
70+ LastBigMessage = ctypes .c_float .from_address (0xBAABC0 )
71+ OddJob2On = ctypes .c_ushort .from_address (0xBAB1E0 )
72+ PagerXOffset = ctypes .c_float .from_address (0x8D0938 )
73+
74+ def draw ():
75+ cleo .call_function (0x58FAE0 )
76+
77+ def draw_after_fade ():
78+ cleo .call_function (0x58D490 )
79+
80+ def draw_area_name ():
81+ cleo .call_function (0x58AA50 )
82+
83+ def draw_busted_wasted_message ():
84+ cleo .call_function (0x58CA50 )
985
10- _hud .set_help_message (message , quick_msg , permanent , add_to_brief )
86+ def draw_crosshairs ():
87+ cleo .call_function (0x58E020 )
88+
89+ def draw_fade_state (fade_state : int , arg1 :int ):
90+ cleo .call_function (0x58D580 , 2 , 0 , fade_state , arg1 )
91+
92+ def draw_help_text ():
93+ cleo .call_function (0x58B6E0 )
94+
95+ def draw_mission_timers ():
96+ cleo .call_function (0x58B180 )
97+
98+ def draw_mission_title ():
99+ cleo .call_function (0x58D240 )
100+
101+ def draw_oddjob_message (priority : int ):
102+ cleo .call_function (0x58CC80 , 1 , 0 , priority )
103+
104+ def draw_radar ():
105+ cleo .call_function (0x58A330 )
106+
107+ def draw_script_text (priority : int ):
108+ cleo .call_function (0x58C080 , 1 , 0 , priority )
109+
110+ def draw_subtitles ():
111+ cleo .call_function (0x58C250 )
112+
113+ def draw_success_failed_message ():
114+ cleo .call_function (0x58C6A0 )
115+
116+ def draw_vehicle_names ():
117+ cleo .call_function (0x58AEA0 )
118+
119+ def draw_vital_stats ():
120+ cleo .call_function (0x589650 )
121+
122+ def get_rid_off_all_hud_messages (arg1 :int ):
123+ cleo .call_function (0x588A50 , 1 , 0 , arg1 )
124+
125+ def get_posY_based_on_health (playerId :int , pos :float , offset : int ):
126+ cleo .call_function (0x588B60 , 3 , 0 , playerId , pos , offset )
127+
128+ def help_message_displayed ():
129+ cleo .call_function (0x588B50 )
130+
131+ def initialize ():
132+ cleo .call_function (0x5BA850 )
133+
134+ def reinitialize ():
135+ cleo .call_function (0x588880 )
136+
137+ def reset_wasted_text ():
138+ cleo .call_function (0x589070 )
139+
140+ def set_big_message (message :str , style : int ):
141+ cleo .call_function (0x588FC0 , 2 , 0 , message , style )
142+
143+ def set_help_message (message :str , quick_msg :bool = False , permanent :bool = False , add_to_brief :bool = False ) -> None :
144+ '''Shows a game hud help popup on top left corner of the screen with provided message string'''
145+ cleo .call_function (0x588BE0 , 4 , 0 , message , quick_msg , permanent , add_to_brief )
146+
147+ def set_help_message_stat_update (state :int , statId :int , diff :float , max :float ):
148+ cleo .call_function (0x588D40 , 4 , 0 , state , statId , diff , max )
149+
150+ def set_help_message_with_number (message :str , number :int , quick_msg :bool = False , permanent :bool = False , add_to_brief :bool = False ) -> None :
151+ '''Shows a game hud help popup on top left corner of the screen with provided message string & number'''
152+ cleo .call_function (0x588E30 , 4 , 0 , message , number , quick_msg , permanent , add_to_brief )
153+
154+ def set_message (message :str ):
155+ cleo .call_function (0x588F60 , 1 , 0 , message )
156+
157+ def set_vehicle_name (name :str ):
158+ cleo .call_function (0x588F50 , 1 , 0 , name )
159+
160+ def set_zone_name (name :str , state :int ):
161+ cleo .call_function (0x588BB0 , 2 , 0 , name , state )
162+
163+ def shutdown ():
164+ cleo .call_function (0x588850 )
165+
166+ def draw_ammo ( pPed :int , x :int , y :int , alpha :float ):
167+ cleo .call_function (0x5893B0 , 4 , 0 , pPed , x , y , alpha )
168+
169+ def draw_player_info ():
170+ cleo .call_function (0x58EAF0 )
171+
172+ def draw_trip_skip ():
173+ cleo .call_function (0x58A160 )
174+
175+ def draw_wanted ():
176+ cleo .call_function (0x58D9A0 )
177+
178+ def draw_waeapon_icon ( pPed :int , x :int , y :int , alpha :float ):
179+ cleo .call_function (0x58D7D0 , 4 , 0 , pPed , x , y , alpha )
180+
181+ def render_armour_bar ( playerId :int , x :int , y :int ):
182+ cleo .call_function (0x5890A0 , 4 , 0 , playerId , x , y )
183+
184+ def render_breath_bar ( playerId :int , x :int , y :int ):
185+ cleo .call_function (0x589190 , 4 , 0 , playerId , x , y )
186+
187+ def render_health_bar ( playerId :int , x :int , y :int ):
188+ cleo .call_function (0x589270 , 4 , 0 , playerId , x , y )
189+
190+
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