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Multiply blend mode doesn't work on DX11 render backend #2790
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Marking this stale since there has been no activity for 30 days. |
These are the parameters Urho uses when By enabling the DX11 Debug Layer, we can get this error output-
According to D3D11 Spec , it seems (Section 17.2) only these values are valid for
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Maybe engine should log an error saying so if blend state creation fails? |
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Fails with the error:
Works fine on opengl.
Sample material:
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