HitTest should rely on Visual #15855
Labels
area/performance 📈
Categorizes an issue or PR as relevant to performance
area/skia ✏️
Categorizes an issue or PR as relevant to Skia
difficulty/tbd
Categorizes an issue for which the difficulty level needs to be defined.
kind/enhancement
New feature or request
project/pointers 🖱️
Categorizes an issue or PR as relevant to mouse/touch/pen pointers
project/shapes-brushes 🔶
Categorizes an issue or PR as relevant to shapes and brushes
triage/untriaged
Indicates an issue requires triaging or verification
What would you like to be added
The hit-testing algorithm should rely on
Visual
instead ofUIElement
's position. Basically on Windows, the hist tests is all about "does the element as draw something non transparent on the given pixel".Why is this needed
InteractionTracker
if relevant or pushing it to theUIElement
on UI thread.Shape
hit-testing : aShape
should be hit-testable only on drawn pixels, not on the whole "drawing area/rectangle" like it is currentlyFor which platform
No response
Anything else we need to know?
No response
The text was updated successfully, but these errors were encountered: