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construct_data.py
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construct_data.py
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__author__ = 'uddhav kambli'
import json
import math
from shapely.geometry import Polygon
from shapely.geometry import box
from shapely import speedups
from datetime import datetime
if speedups.available:
speedups.enable()
# Bing Maps Tiles System
# http://msdn.microsoft.com/en-us/library/bb259689.aspx
_earthRadius = 6378137
_minLatitude = -85.05112878
_maxLatitude = 85.05112878
_minLongitude = -180
_maxLongitude = 180
# Set level of detail for the final data set
# trade-off between size and number of polygons to test
_level = 10
# Clips a number to the specified minimum and maximum values.
def _clip(num, minValue, maxValue):
return min(max(num, minValue), maxValue)
# Converts a point from latitude/longitude WGS-84 coordinates (in degrees)
# into pixel XY coordinates at a specified level of detail.
def _latlngToPixelXY(lat, lng):
latitude = _clip(lat, _minLatitude, _maxLatitude)
longitude = _clip(lng, _minLongitude, _maxLongitude)
x = (longitude + 180) / 360.0
sinLatitude = math.sin(latitude * math.pi / 180.0)
y = 0.5 - math.log((1 + sinLatitude) / (1 - sinLatitude)) / (4 * math.pi)
mapSize = 256 << _level
pixelX = int(_clip(x * mapSize + 0.5, 0, mapSize - 1))
pixelY = int(_clip(y * mapSize + 0.5, 0, mapSize - 1))
return pixelX, pixelY
# GEOJson point
def _latlngTupleToPixelXY(latlng):
return tuple(_latlngToPixelXY(latlng[1], latlng[0]))
# Converts pixel XY coordinates into tile XY coordinates of the tile containing
# the specified pixel.
def _pixelXYToTileXY(pixelX, pixelY):
return int(math.floor(pixelX / 256.0)), int(math.floor(pixelY / 256.0))
# Converts a pixel from pixel XY coordinates at a specified level of detail
# into latitude/longitude WGS-84 coordinates (in degrees).
def _pixelXYToLatlng(pixelX, pixelY):
mapSize = 256 << _level
x = (_clip(pixelX, 0, mapSize - 1) / mapSize) - 0.5
y = 0.5 - (_clip(pixelY, 0, mapSize - 1) / mapSize)
latitude = 90 - 360 * math.atan(math.exp(-y * 2 * math.pi)) / math.pi
longitude = 360 * x
return latitude, longitude
# Bounding box for bing maps tile
def _boxForTile(tx, ty):
x0 = tx << 8
y0 = ty << 8
x1 = x0 + 256
y1 = y0 + 256
return x0, y0, x1, y1
# Convert GEOJson Polygon to VE Pixel Polygon
def _polygonInVEPixel(polygon):
ve_polygon = []
for point in polygon:
vex, vey = _latlngToPixelXY(point[1], point[0])
ve_polygon.append([ vex, vey ])
return ve_polygon
# test intersection of polygon and box
def _testXY(x, y):
x0, y0, x1, y1 = _boxForTile(x, y)
b = box(x0, y0, x1, y1)
return polygon_obj.intersects(b)
# Files from http://efele.net/maps/tz/world/
# converted by http://converter.mygeodata.eu/
# That was quick!
with open('data.json') as data:
json_data = json.load(data)
features = json_data['features']
# Final tiles data
zones = {}
# Bing Map Size for level
size = 2 << _level
# Max number of polygons per tile
# May be avg is the better metric
# I found Level 11 to be optimal
# but 10 or 9 are not bad
max_z = 0
# Polygon index
c = 0
# Number of polygons
l = len(features)
# lookup_table = []
# ids = set()
tzs = []
polys = []
total_now = datetime.now()
for feature in features:
tzid = feature['properties']['TZID']
polygon = feature['geometry']['coordinates'][0]
print('Analyzing polygon ' + str(c + 1) + ' of ' + str(l))
polygon_now = datetime.now()
d = 0
# Not interested in oceans and uninhabited areas
# This can be easily augmented but no benefit for this hackathon
if tzid is not None and tzid != 'uninhabited' and polygon is not None:
polygon_obj = Polygon([ _latlngTupleToPixelXY(point) for point in polygon])
minx, miny, maxx, maxy = polygon_obj.bounds
# Get bounding box of polygon
# break it into tile boxes of size decided by the level
tileMinX, tileMinY = _pixelXYToTileXY(minx, miny)
tileMaxX, tileMaxY = _pixelXYToTileXY(maxx, maxy)
# Spiral inward through the 2D tiles in polygon bounds array
# if we end a loop without any intersection then continue
# otherwise all the tiles further in are also within the polygon
# This is an optimization that may cause false matches but I found
# a few at level 9, 10, 11, at 12 I found 23 false tiles. It will probably
# go up for higher levels. It's worth the speedup. For more accurate
# calculation uncomment below
X = tileMaxX - tileMinX + 1
Y = tileMaxY - tileMinY + 1
print(' Tiles Matrix = ' + str(X) + 'x' + str(Y))
x_upper = tileMaxX + 1
x_lower = tileMinX
y_upper = tileMaxY + 1
y_lower = tileMinY
dx = 0
dy = 1
x = x_lower
y = y_lower
n = X * Y
m = 0
all = False
test_all = False
while m < n:
if dy == 1:
all = test_all
if all:
break
test_all = True
while y < y_upper:
m += 1
# print(x, y, 'dy == 1')
if all or _testXY(x, y):
d += 1
index = x * size + y
if index in zones:
zones[index].append(c)
max_z = max(max_z, len(zones[index]))
else:
zones[index] = [ c ]
else:
test_all = False
y += 1
y_upper -= 1
y = y_upper
x += 1
dy = 0
dx = 1
elif dx == 1:
while x < x_upper:
m += 1
# print(x, y, 'dx == 1')
if all or _testXY(x, y):
d += 1
index = x * size + y
if index in zones:
zones[index].append(c)
max_z = max(max_z, len(zones[index]))
else:
zones[index] = [ c ]
else:
test_all = False
x += 1
x_upper -= 1
x = x_upper
y -= 1
dx = 0
dy = -1
elif dy == -1:
while y >= y_lower:
m += 1
# print(x, y, 'dy == -1')
if all or _testXY(x, y):
d += 1
index = x * size + y
if index in zones:
zones[index].append(c)
max_z = max(max_z, len(zones[index]))
else:
zones[index] = [ c ]
else:
test_all = False
y -= 1
x -= 1
x_lower += 1
y = y_lower
dy = 0
dx = -1
else:
while x >= x_lower:
m += 1
# print(x, y, 'dx == -1')
if all or _testXY(x, y):
d += 1
index = x * size + y
if index in zones:
zones[index].append(c)
max_z = max(max_z, len(zones[index]))
else:
zones[index] = [ c ]
else:
test_all = False
x -= 1
x = x_lower
y_lower += 1
y = y_lower
dx = 0
dy = 1
if m < n:
print(' Found chunk! = ' + str(x_upper - x_lower) + 'x' + str(y_upper - y_lower))
for i in xrange(x_lower, x_upper):
for j in xrange(y_lower, y_upper):
index = i * size + j
d += 1
if index in zones:
zones[index].append(c)
max_z = max(max_z, len(zones[index]))
else:
zones[index] = [ c ]
# Fool proof way to check polygons in tiles
# for i in range(tileMinX, tileMaxX + 1):
# for j in range(tileMinY, tileMaxY + 1):
# if i < size and j < size:
# x0, y0, x1, y1 = _boxForTile(i, j)
# b = box(x0, y0, x1, y1)
#
# if polygon_obj.intersects(b):
# index = i * size + j
# d += 1
#
# if index in zones:
# zones[index].append(c)
# max_z = max(max_z, len(zones[index]))
#
# else:
# zones[index] = [ c ]
print(' Took ' + str(datetime.now() - polygon_now))
print(' Detected = ' + str(d) + ' tiles')
# lookup_table.append([tzid, polygon])
# if d > 1:
# polys.append(polygon)
# else:
# polys.append([])
polys.append(polygon)
tzs.append(tzid)
c += 1
print('Total time: ' + str(datetime.now() - total_now))
print('End Length + Max polygons per tile')
print(len(zones), max_z)
# result = { 'polygons' : lookup_table, 'tiles' : zones }
#
# # File
# filename = 'zones-len-' + str(len(zones)) + '-max-' + str(max_z) + '-level-' + str(_level) + '.json'
# print('Writing to ' + filename)
# final_data = json.dumps(result)
# outfile = open(filename, 'w')
# outfile.write(final_data)
# outfile.close()
# File
filename = 'tzids.json'
print('Writing to ' + filename)
final_data = json.dumps(tzs)
outfile = open(filename, 'wb')
outfile.write(final_data)
outfile.close()
# File
filename = 'polygons-1.json'
print('Writing to ' + filename)
ln = len(polys) / 2
final_data = json.dumps(polys[:ln])
outfile = open(filename, 'wb')
outfile.write(final_data)
outfile.close()
filename = 'polygons-2.json'
print('Writing to ' + filename)
final_data = json.dumps(polys[ln:])
outfile = open(filename, 'wb')
outfile.write(final_data)
outfile.close()
# File
filename = 'tiles-' + str(_level) + '.json'
print('Writing to ' + filename)
final_data = json.dumps(zones)
outfile = open(filename, 'wb')
outfile.write(final_data)
outfile.close()