Skip to content
tweakoz edited this page Feb 10, 2013 · 7 revisions

Orkid is a flexible media presentation engine. By media, we mean realtime 2d/3d graphics, and/or audio.

Some Features Include:

  • Built in multiplatform asset management.
  • Batch conversion system (asset filters).
  • Built in Scene/Object Editor.
  • Data Driven Design.
  • Entity/Component based scene/simulation system.
  • External references of character archetypes for sharing across scenes.
  • Generic Dataflow modeling primitives used in: ** modular audio synthesizer ** modular particle systems ** modular terrain synthesizer
  • Flexible simulation architecture. ** Does not to dictate game/simulation policy. ** Does provide tools to help with implementation ** Game-Genre agnostic..
  • Integrated Bullet Physics Engine.
  • HlslFx/CgFx/GlslFx shader based renderer.
  • Fixed Function and Node based compositing engine.
  • Many more...
Clone this wiki locally