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Orkid is a flexible media presentation engine. By media, we mean realtime 2d/3d graphics, and/or audio.
Some Features Include:
Built in multiplatform asset management. Batch conversion system (asset filters). Built in Scene/Object Editor. Data Driven Design. Entity/Component based scene/simulation system. Scenes can reference character archetypes in external files. Generic Dataflow modeling primitives: used in: modular audio synthesizer modular particle systems modular terrain synthesizer Flexible simulation archotecture. Does not to dictate game/simulation policy. Does provide tools to help with implementation Game-Genre agnostic.. Integrated Bullet Physics Engine. HlslFx/CgFx/GlslFx shader based renderer. Fixed Function and Node based compositing engine. Many more...