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Tung committed Sep 7, 2017
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2 changes: 2 additions & 0 deletions .gitignore
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/Temp/
/Library/
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9 changes: 9 additions & 0 deletions Assets/Database.meta

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9 changes: 9 additions & 0 deletions Assets/Database/Item.meta

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9 changes: 9 additions & 0 deletions Assets/Scene.meta

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8 changes: 8 additions & 0 deletions Assets/Scene/Inventory.unity.meta

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9 changes: 9 additions & 0 deletions Assets/Scripts.meta

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41 changes: 41 additions & 0 deletions Assets/Scripts/FileHelper.cs
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using System;
using System.IO;
using System.Runtime.Serialization.Formatters.Binary;
using UnityEngine;

namespace Assets.Scripts
{
[Serializable]
public class SaveableClass
{

}

public class FileHelper
{
public static void SaveDataToFile(SaveableClass saveClassData, string storageFile)
{
BinaryFormatter binaryFormatter = new BinaryFormatter();
FileStream fileStream = File.Open(Application.persistentDataPath + storageFile,
File.Exists(Application.persistentDataPath + storageFile) ? FileMode.Open : FileMode.Create);
binaryFormatter.Serialize(fileStream, saveClassData);

fileStream.Close();
}

public static T LoadPlayerResourceFromFile<T>(string storageFile) where T : SaveableClass
{
T obj;
if (File.Exists(Application.persistentDataPath + storageFile))
{
BinaryFormatter binaryFormatter = new BinaryFormatter();
FileStream fileStream = File.Open(Application.persistentDataPath + storageFile, FileMode.Open);

obj = binaryFormatter.Deserialize(fileStream) as T;
fileStream.Close();
return obj;
}
return null;
}
}
}
12 changes: 12 additions & 0 deletions Assets/Scripts/FileHelper.cs.meta

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9 changes: 9 additions & 0 deletions Assets/Scripts/InventorySystem.meta

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