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/Temp/ | ||
/Library/ |
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Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
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Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
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using System; | ||
using System.IO; | ||
using System.Runtime.Serialization.Formatters.Binary; | ||
using UnityEngine; | ||
|
||
namespace Assets.Scripts | ||
{ | ||
[Serializable] | ||
public class SaveableClass | ||
{ | ||
|
||
} | ||
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public class FileHelper | ||
{ | ||
public static void SaveDataToFile(SaveableClass saveClassData, string storageFile) | ||
{ | ||
BinaryFormatter binaryFormatter = new BinaryFormatter(); | ||
FileStream fileStream = File.Open(Application.persistentDataPath + storageFile, | ||
File.Exists(Application.persistentDataPath + storageFile) ? FileMode.Open : FileMode.Create); | ||
binaryFormatter.Serialize(fileStream, saveClassData); | ||
|
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fileStream.Close(); | ||
} | ||
|
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public static T LoadPlayerResourceFromFile<T>(string storageFile) where T : SaveableClass | ||
{ | ||
T obj; | ||
if (File.Exists(Application.persistentDataPath + storageFile)) | ||
{ | ||
BinaryFormatter binaryFormatter = new BinaryFormatter(); | ||
FileStream fileStream = File.Open(Application.persistentDataPath + storageFile, FileMode.Open); | ||
|
||
obj = binaryFormatter.Deserialize(fileStream) as T; | ||
fileStream.Close(); | ||
return obj; | ||
} | ||
return null; | ||
} | ||
} | ||
} |
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.