Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
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Updated
Apr 29, 2024 - C#
Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
An implementation of Wave Function Collapse with a focus on performance.
DeBroglie is a C# library implementing the Wave Function Collapse algorithm with support for additional non-local constraints, and other useful features.
An implementation of mxgmn/WaveFunctionCollapse in Python
Wave Function Collapse library in C, plus a command-line tool
Because Nintendo can't do SSL properly
Typescript version of MarkovJunior, runs on the web with a fancy renderer
Free procedural level generator for unity
Go port of the Wave Function Collapse algorithm
WFC (Wave Function Collapse) and generic constraint satisfaction problem solver implementation for Godot 4
A Unity project utilizing the wave-function-collapse algorithm to procedurally generate level.
🌊💥 N-dimensional Wave Function Collapse with infinite canvas
Wave function collapse python implementation
WaveFunctionCollapse on graphs
Implementation of wfc https://github.com/mxgmn/WaveFunctionCollapse in Houdini (2D & 3D) Simple Tiled Model
A WIP simple 2d game, set to be a roguelike with some elements from idle games.
Modified version of the WFC algorithm that generates cyclic paths around obstacles
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