The shit I do in my freetime to learn simple things in graphics and game programming.
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Updated
Mar 2, 2017 - C++
The shit I do in my freetime to learn simple things in graphics and game programming.
Simple Dynamic Vulkan Extension Loader
vkpp is a low-level, header-only Vulkan C++ bindings.
My Vulkan 3D API playground (C++ ), based on Sascha Willems's work (https://github.com/SaschaWillems/Vulkan).
It is a new Modelling Creation Tool, written in Rust via Qt 5.7 and it uses OpenCL, Cycles Renderer and Vulkan API
Godot Engine – Multi-platform 2D and 3D game engine
Clustered forward rendering demo with Vulkan
Project for converting vk.xml into something more easily parsable.
Vulkan loader and validation layers
[UNMAINTAINED] A modern cross-platform 3D engine built with Vulkan, glTF 2.0 and modern C++14.
Vulkan Ignoble Software Rasterizer: Software rasterizer implementing Vulkan. Just for fun.
C++ Vulkan 3D Game Engine
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