Overview and detailed dicussion about parallel volume rendering on a cluster. We describe algorithms, optimalization techniques and challenges for real time rendering of big data on high performance clusters.
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Updated
Jul 29, 2015 - C++
Overview and detailed dicussion about parallel volume rendering on a cluster. We describe algorithms, optimalization techniques and challenges for real time rendering of big data on high performance clusters.
The main idea of remote rendering is to distribute the rendering onto multiple nodes. A client splits its screen into multiple tiles, and each buffer for each tile is calculated by a different node. These calculated buffers are stacked back together by the client and it calculates the final illumination.
Example for rendering a volume from DICOM files using VTK
Lightweight Java app for 3D volume rendering
Volume Rendering - Visualization Assignment One.
A clean room implementation of Structured Volume Sampling by Bowles and Zimmermann in Unity
A volume rendering tool in C++ that implements the shear-warp factorization algorithm
An attiny85 volume level bar graph with a neopixel
Volumne rendering via ray casting in webgl
This project implements style functions for volume rendering, producing cheap but quality visuals with the use of litspheres. Style transfer is really useful in this regard as styles such as bones, wood, of vegetation can be stored in litspheres.
Multiple labeller implementations for volume rendered medical data
Demo of volume rendering a data cube in Unity by performing ray tracing on the GPU
Demo application - Volume rendering using ray casting algorithm
Volume Visualization Project - Group 7
Volume Image Environment
A tool for comparing different volume rendering techniques side by side
Volume Rendering in Augmented Reality Using Tapestry
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