Unoptimized, guarantee-free C++ implementation of the algorithm described in the SIGGRAPH 2020 paper "Developability of Heightfields via Rank Minimization" by Silvia Sellán, Noam Aigerman and Alec Jacobson
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Updated
Mar 29, 2022 - C++
Unoptimized, guarantee-free C++ implementation of the algorithm described in the SIGGRAPH 2020 paper "Developability of Heightfields via Rank Minimization" by Silvia Sellán, Noam Aigerman and Alec Jacobson
Supplementary materials for Siggraph 2020 technical paper Fabrication-in-the-Loop Co-Optimization of Surfaces and Styli for Drawing Haptics
Unofficial implementation of "Colorization Using Optimization." SIGGRAPH 2004.
A discord bot that will help with SIGGRAPH 2021. This will help with the administration and moderation of the chatbot server
Supplementary materials for Siggraph 2018 technical paper Perception Aware Modeling and Fabrication of Digital Drawing Tools
Implementation of the paper "Patch-Based Optimization for Image-Based Texture Mapping"
SIGGRAPH-style academic theme for Hugo, geared towards the showcase of research profile
Spectral mesh processing plugin for Blender.
An unofficial implementation of Seamless Surface Mappings (Aigerman et al., SIGGRAPH 2015)
SIGGRAPH and GEM open-source course materials
MATLAB implementation of dynamic seam-carving from SIGGRAPH 2007 paper.
Colorization with ncnn on a bare Raspberry Pi
Offline Raytracer made from scratch that renders OBJ files and spheres with Lambertian or Blinn-Phong shaders. Includes: reflection, refraction, lights, shadows and object transformations.
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