⚓ 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
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Updated
Oct 16, 2021
⚓ 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
RTMP live streaming client for Android
⛵ 关于炫酷的Unity3D Shader | About Cool Unity3D Shaders
Step-by-step guide through the abstract and complex universe of Fragment Shaders.
Unity Post Processing Stack Library | Unity引擎的高品质后处理库
A maintained collection of useful & free unity scripts / library's / plugins and extensions
最全面的游戏开发技术图谱。帮助游戏开发者们在已知问题上节省时间,省出更多的精力投入到更有创造性的工作中去。
💿 CD Content ( Source Code ) Collection of Book <GPU Gems > 1~ 3 | 《GPU精粹》 1~ 3 随书CD(源代码)珍藏
📚 Library of all kind of scripts, snippets & shaders for Unity
A wonderful list of Game Development resources.
⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)
💿 Source Code Collection of Book <GPU Pro> 1~ 7 | 《GPU Pro》1~ 7 书本源代码珍藏
Fast Portable Noise Library - C# C++ C Java HLSL GLSL JavaScript Rust Go
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