ELF: a platform for game research with AlphaGoZero/AlphaZero reimplementation
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Updated
Jun 21, 2019 - C++
ELF: a platform for game research with AlphaGoZero/AlphaZero reimplementation
Implementing Reinforcement Learning, namely Q-learning and Sarsa algorithms, for global path planning of mobile robot in unknown environment with obstacles. Comparison analysis of Q-learning and Sarsa
Hearthstone simulator using C++ with some reinforcement learning
[NeurIPS 2022] 🛒WebShop: Towards Scalable Real-World Web Interaction with Grounded Language Agents
[ICLR 2023] Come & try Decision-Intelligence version of "Agar"! Gobigger could also help you with multi-agent decision intelligence study.
Simulator of UR5 robotic arm with Robotiq gripper, built with MuJoCo
Baba Is You simulator using C++ with some reinforcement learning
YAWNING TITAN is an abstract, graph based cyber-security simulation environment that supports the training of intelligent agents for autonomous cyber operations.
Reproduced the popular Facebook game -- Tetris Battle! Also provided openAI environments.
A collection of Reinforcement Learning GitHub code resources divided by frameworks and environments
Boid flock multi-agent RL training environment implemented in JAX
Flappy Bird RL environment with Segmentation
Unrailed! simulator using C++ with some reinforcement learning and Unrailed! AI using Python with OpenCV
A list of awesome and popular robot learning environments
Scalable Network-Based RL Environment for High-Level EV Natural Disaster Response Simulation
This is a project at class IT3160E Intro to AI at HUST
The Docker image for the isolated Mujoco environment
yet another implementation of the Game of the Amazons
Takes care of boilerplate code for RL environments, + some useful classes for constructing them
deep reinforcement learning for a modified version of the board game Bao la kujifunza
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