Computational Geometry Unity library with implementations of intersection algorithms, triangulations like delaunay, voronoi diagrams, polygon clipping, bezier curves, ear clipping, convex hulls, mesh simplification, etc
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Updated
Oct 23, 2022 - C#
Computational Geometry Unity library with implementations of intersection algorithms, triangulations like delaunay, voronoi diagrams, polygon clipping, bezier curves, ear clipping, convex hulls, mesh simplification, etc
Reduce the burden of mathematics when playing OpenSCAD
Small collection of computational geometry algorithms in Haxe.
Contour polygon creation in Rust (using marching squares algorithm)
Geometric Algorithms implemented for Java Processing v3
Various small attempts at procedural generation, AI, simulation and whatnot.
collection of methods for scattered data interpolation, colormaps and iso-contours calculation, export to .kml (Google Earth))
A marching squares implementation in JS and an explanation website to go along with it
A multi-threaded particle-based solver, Smoothed-Particle Hydrodynamics, for the Navier-Stokes equation
Building hitboxes has never been easier
An implementation of the Marching Squares Algorithm in Godot.
Simple implementation of marching squares and clustering
A tool to generate filled contours from rasters.
Marching squares (2D version of marching cubes) in C++
Augmented Reality Sandbox
Scholarship submission for WWDC '17.
maps for places that may or may not exist
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