instancing
Here are 36 public repositories matching this topic...
This demo is using only one Gameobject and one mesh that create 5k animated planes.
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Jan 3, 2018 - C#
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Jun 28, 2018 - C++
This is an example code of the Instancing animation including the compute shader one. It's very simple example.
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Sep 28, 2018 - C#
Generic editor for instanced properties in Unity materials.
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Dec 21, 2018 - C#
.obj models get OpenGL treatment
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Dec 21, 2018 - C
Benchmarking a couple of ways to instanciate an object at runtime using only its Type
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Apr 25, 2019 - C#
This project presents a simple, but fun “Money Pot” Service and Client Application demonstration. The “Money Pot” is a self-hosted (service host) WCF application with a GUI user interface to quickly demo and test the service with a client (both simple Windows Form Applications). In addition, a short discussion of concurrency to protect resources…
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Oct 14, 2019 - C#
Concurrency and Instancing in WCF Services – A Demo of Service Concurrency and Instancing Behaviors with Multi-threading Clients: This project presents a simple Demo WCF Service and “Tester” Client Application demonstration that implements concurrency and instancing behaviors on a service with multiple client thread calls to a method on the serv…
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Nov 17, 2019 - C#
Service Throttling in WCF Services – A Demo of Service Concurrency and Instance Throttling Behaviors with Multi-threading Clients: This project presents a simple Demo WCF Service and “Tester” Client Application demonstration that implements concurrency and instancing behaviors on a service with multiple client thread calls to a method on the ser…
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Nov 19, 2019 - C#
A (simple) city building game
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Apr 30, 2020 - C++
NVIDIA GameWorks Graphics Samples: A backup of the newest version of this GL4, GLES2, GLES3, and Vulkan SDK that I could find. [SDK 3, 16 August 2017, 36 Commits]
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Aug 19, 2021 - C++
利用gltf-transform库动态生成自定义的primitive,传给cesium做渲染。
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Apr 16, 2022 - Vue
2D/3D graphics engine written in C++ language. It currently supports the following graphics APIs: OpenGL 3.3+, Vulkan 1.2, DirectX 11. Its current purpose is to experiment with various CG concepts and techniques.
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May 9, 2022 - C++
An simple tool for serialization and comfortable use of MaterialPropertyBlocks from the Unity editor
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May 12, 2022 - C#
🎶 🎵 🎼 Real-time FFT spectrum analyzer with ThreeJS, MeydaJS, RxJS.
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Aug 30, 2022 - JavaScript
GPU simulation of multiple bodies using position based dynamics
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Apr 3, 2023 - C#
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