GLSL shader for JPCT that emulates olive green pixelated look of the GameBoy
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Updated
Mar 9, 2016 - GLSL
GLSL shader for JPCT that emulates olive green pixelated look of the GameBoy
An OpenGL project. The application renders and loads 3D models, makes use of sounds, loads and binds shades. The software is built with memory management into consideration
Coursera C++ course, Leetcode solutions, Shaders and OpenGL
A series of image processing algorithms using Three JS and shaders
Undergraduate thesis project, focused in computer graphics.
A simple shader that demonstrates the use of polar coordinates. Deploys to GitHub Pages when pushed to the main branch.
This repo is a template for rendering your shadetoy projects in a browser. Deploy to Github Pages by pushing to gh-pages branch.
A Web-based visual editor for GLSL fragment shaders
A OpenGL 2.1/3.0 benchmark designed specifically to benchmark old and new PCs.
GLSL optimizer based on Mesa's GLSL compiler. Used as shader validation and build time processing for InsideMaps mobile processing.
Algorithms of rendering implemented in OpenGL and Qt
Computer Graphics Project 2020
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