3D Renderer Engine builds with Vulkan and C++ 20
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Updated
Jun 20, 2024 - C++
3D Renderer Engine builds with Vulkan and C++ 20
GLFW for Swift
C++ Application with OpenGL on Ubuntu in order to display visuals. Also include GLFW, assimp libraries in order to work with models, shaders and textures. Through shaders, classes for lights and shadows in order to implement visual effects, skyboxes and ability to create any visual component as mesh.
K-Mean clustering algorithm implementation in C++ with GLFW3 OpenGL
Minecraft game based on the movie "The Martian"
OpenGL bindings for C#.
Aidan Becker's Final Project in COSC-4328, Computer Graphics.
A cross-platform C++ project that approaches some of the fundamentals of OpenGL
GLFW-based OpenGL MCVE skeleton
Library for visual flickering stimuli to evoke SSVEP response
Brandon Pelfrey's SPH fluid simulation tutorial
Basic code to load two PLY files using GLFW
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