Industry-standard navigation-mesh toolset for games
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Updated
May 10, 2024 - C++
Industry-standard navigation-mesh toolset for games
DotRecast - a port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, C#, Unity3D, games, servers
Social Ways: Learning Multi-Modal Distributions of Pedestrian Trajectories with GANs (CVPR 2019)
JavaScript navigation mesh construction, path-finding, and spatial reasoning toolkit. WebAssembly port of Recast Navigation.
Continuous-time multi-agent crowd simulation engine implemented in Python using Numba and Numpy for performance.
pedestriandynamics.org
A pathfinding and crowd simulation assignment from my Animation and Planning in Games class.
A NetLogo simulation of crowd evacuation from a hypothetical fire emergency at The Float @ Marina Bay, Singapore.
A crowd evacuation simulation tool created in Unity for architectural/BIM workflows using Speckle
Project for my NCTU thesis "Using Game Theory in Evacuation Simulation With Consideration of Obstacle Removal"
A simple imitation of crowd behavior in case of fire. Practice at Altai State Technical University Summer 2019.
2017 SNU Bus Stop agent simulation. Inspired by "Nature of Code" of Daniel Shiffman
Modelling crowd behaviour in panic sitations
Crowd Simulation using Social Force Model
System Simulation: Crowd Simulation
A bag of open crowd simulation algorithms
A crowd simulation backend for Omniverse Create
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