An end-to-end library for editing and rendering motion of 3D characters with deep learning [SIGGRAPH 2020]
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Updated
Jun 28, 2023 - Python
An end-to-end library for editing and rendering motion of 3D characters with deep learning [SIGGRAPH 2020]
An end-to-end library for automatic character rigging, skinning, and blend shapes generation, as well as a visualization tool [SIGGRAPH 2021]
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A deep neural network that directly reconstructs the motion of a 3D human skeleton from monocular video [ToG 2020]
Automatic 3D Character animation using Pose Estimation and Landmark Generation techniques
Duik Ángela | Rigging and animation tools for After Effects
A motion generation model learned from a single example [SIGGRAPH 2022]
Motion Matching implementation for Unity
Official implementation of "En3D: An Enhanced Generative Model for Sculpting 3D Humans from 2D Synthetic Data"
Unity package for the C# (.NET) implementation of the real-time protocol for Qualisys Track Manager
Real-time physics for Maya
[NeurIPS 2020] Official PyTorch Implementation of "Residual Force Control for Agile Human Behavior Imitation and Extended Motion Synthesis". NeurIPS 2020.
[NeurIPS 2023] InsActor: Instruction-driven Physics-based Characters
Keyframe-based motion editing system using numerical optimization [CHI 2018]
🔒 Archived. Character locomotion demo made in Unity 5.
🔒 Archived. Moving and shooting character in Unreal Engine 4.
An interactive webgl demo for real-time character animation and control using Motion VAEs [SIGGRAPH 2020]
Official implementation of "Diverse Motion Stylization for Multiple Style Domains via Spatial-Temporal Graph-Based Generative Model"
A curated list of awesome machine learning resources in the context of digital media and (interactive) computer graphics.
A BVH motion parser and playback implementation written in Ruby
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