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graph.h
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graph.h
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#ifndef _GRAPH_H
#define _GRAPH_H
#include <vector>
#include <queue>
namespace algo {
template <class dataType> // Type of data vertex will hold
class Graph {
int numOfVertices; // number of vertices.
struct Vertex; // forward declaration of vertex structure
struct Node { // linkedlist for mapping edges in the graph
Vertex * vertexPtr; // points to the vertex to which the edge is adjecent
Node * next; // points to the next edge belonging to same vertex
};
enum visitedState{ // Enum representing visited state of vertex
WHITE, // not yet visited
GRAY, // being visited
BLACK // visited
};
struct Vertex {
visitedState state; // state of vertex, visited/being visited/done
dataType data; // the template data
Node * list; // Pointer to all edges (linkedlist)
};
std::vector<Vertex> vertices; // vector of all vertices.
//private methods
Node * getNode( Vertex * ); // allocate and initialize a newnode for the adj list.
void insertAtEnd( Node * & , Vertex * ); // insert at the end of adjacency list of vertex.
void deleteAllAfter( Node * ); // delete the adjacency list of the vertex.
void depth_first_traversal_util(Vertex * ); // Private utility function for DFS
public:
Graph() = default; // Default constructor
Graph(std::vector<dataType> &); // Constructor which takes vector of vertex data
void setEdge(dataType, dataType); // For setting a edge of graph
void display() const; // Print current config of the graph.
void breadth_first_search(dataType); // Breadth first traversal of the graph
void depth_first_search(dataType); // Depth first traversal of the graph
~Graph();
}; //end of class Graph
template <typename dataType>
typename Graph<dataType>::Node *
algo::Graph<dataType>::getNode(Vertex * v) // allocate and initialize a newnode for the adj list.
{
Node * newNode = new Node;
newNode->vertexPtr = v;
newNode->next = nullptr;
return newNode;
}
template <typename dataType>
void Graph<dataType>::insertAtEnd( Node * & node, Vertex * v) // insert at the end of adjacency list of vertex.
{
Node *newNode = getNode(v);
if ( node == nullptr ) {
node = newNode;
} else {
Node * temp = node;
while( temp->next != nullptr ) {
temp = temp->next;
}
temp->next = newNode;
}
}
template <typename dataType>
void Graph<dataType>::deleteAllAfter( Node * node ) // delete the adjacency list of the vertex.
{
Node * nextNode;
while( node != nullptr ) {
nextNode = node->next;
delete(node);
node = nextNode;
}
}
template <typename dataType>
Graph<dataType>::Graph(std::vector<dataType> & values) // Non default constructor, takes a vector of vertices data
: numOfVertices(values.size()),
vertices(numOfVertices)
{
for ( int i = 0; i < numOfVertices; ++i ) {
vertices[i].data = values[i];
vertices[i].list = nullptr;
vertices[i].state = WHITE;
}
}
template <typename dataType>
void Graph<dataType>::setEdge(dataType data1, dataType data2) // Setting individual edge of the graph.
{
for (int i = 0; i < numOfVertices; ++i) {
if (vertices[i].data == data1) {
for ( int j = 0; j < numOfVertices; ++j) {
if (vertices[j].data == data2) {
insertAtEnd(vertices[i].list, &vertices[j]);
break;
}
}
break;
}
}
}
template <typename dataType>
void Graph<dataType>::display() const // Prints the current config of the graph
{
Node * node;
for ( int i = 0; i < numOfVertices; ++i ) {
std::cout << "Vertex:" << vertices[i].data << " ";
std::cout << "Connections: ";
node = vertices[i].list;
while( node != nullptr ) {
std::cout << node->vertexPtr->data << " ";
node = node->next;
}
std::cout << std::endl;
}
}
template <typename dataType>
void Graph<dataType>::breadth_first_search(dataType startElem) // Breadth first traversal of the graph
{
//mark all vertices as not visited, i.e. state = WHITE
for ( int i = 0; i < numOfVertices; ++i ) {
vertices[i].state = WHITE;
}
// search for the vertex containing start element
Vertex * startVertex = nullptr;
for ( int i = 0; i < numOfVertices; ++i ) {
if ( vertices[i].data == startElem ) {
startVertex = &vertices[i];
break;
}
}
//Return if start vertex not found
if ( startVertex == nullptr ) {
return;
}
//Create a queue for traversing breadth wise.
std::queue<Vertex *> vertexQueue;
//mark the first vertex as being processed
startVertex->state = GRAY;
//push the first vertex
vertexQueue.push(startVertex);
Vertex * currVertex = nullptr;
while( !vertexQueue.empty() ) {
currVertex = vertexQueue.front();
vertexQueue.pop();
currVertex->state = BLACK;
std::cout << currVertex->data << " ";
Node * adjVertex = currVertex->list;
while( adjVertex != nullptr ) {
if ( adjVertex->vertexPtr->state == WHITE ) {
adjVertex->vertexPtr->state = GRAY;
vertexQueue.push(adjVertex->vertexPtr);
}
adjVertex = adjVertex->next;
}
}
std::cout << std::endl;
}
template <typename dataType>
void Graph<dataType>::depth_first_traversal_util(Vertex * v) // Depth first search private utility function
{
v->state = GRAY;
std::cout << v->data << " ";
Node * node = v->list;
while( node != nullptr ) {
if (node->vertexPtr->state == WHITE) {
depth_first_traversal_util(node->vertexPtr);
}
node = node->next;
}
v->state = BLACK;
}
template <typename dataType>
void Graph<dataType>::depth_first_search(dataType startElem) // Public function for depth first traversal
{
for( int i = 0; i < numOfVertices; ++i ) {
vertices[i].state = WHITE;
}
for ( int i = 0; i < numOfVertices; ++i) {
if (vertices[i].data == startElem) {
depth_first_traversal_util(&vertices[i]);
break;
}
}
std::cout << std::endl;
}
template <typename dataType>
Graph<dataType>::~Graph()
{
for( int i = 0; i < numOfVertices; ++i ) {
deleteAllAfter(vertices[i].list);
}
}
} //end of namespace algo
#endif