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Editor isn't auto-detecting my saves to open up normally, and trying to 'save to file' then import gives me this error:
[CoCEd: 1.3.3.223]
System.ArgumentNullException: Value cannot be null.
Parameter name: source
at System.Linq.Enumerable.Select[TSource,TResult](IEnumerable1 source, Func2 selector)
at CoCEd.ViewModel.ArrayVM1..ctor(AmfObject obj, Func2 selector) in C:\Users\tmedwards\Documents\Visual Studio 2017\Projects\CoCEd\CoCEd\ViewModel\VM.cs:line 305
at CoCEd.ViewModel.GameVM..ctor(AmfFile file, GameVM previousVM, ModType modType) in C:\Users\tmedwards\Documents\Visual Studio 2017\Projects\CoCEd\CoCEd\ViewModel\GameVM.cs:line 78
at CoCEd.ViewModel.VM.Load(String path, SerializationFormat expectedFormat, Boolean createBackup) in C:\Users\tmedwards\Documents\Visual Studio 2017\Projects\CoCEd\CoCEd\ViewModel\VM.cs:line 151
at CoCEd.ViewModel.ImportRootVM.OnClick() in C:\Users\tmedwards\Documents\Visual Studio 2017\Projects\CoCEd\CoCEd\ViewModel\FilesVM.cs:line 259
at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
at System.Windows.Controls.MenuItem.InvokeClickAfterRender(Object arg)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
Using the latest versions of both the game and the editor
The text was updated successfully, but these errors were encountered:
Editor isn't auto-detecting my saves to open up normally, and trying to 'save to file' then import gives me this error:
[CoCEd: 1.3.3.223]
System.ArgumentNullException: Value cannot be null.
Parameter name: source
at System.Linq.Enumerable.Select[TSource,TResult](IEnumerable
1 source, Func
2 selector)at CoCEd.ViewModel.ArrayVM
1..ctor(AmfObject obj, Func
2 selector) in C:\Users\tmedwards\Documents\Visual Studio 2017\Projects\CoCEd\CoCEd\ViewModel\VM.cs:line 305at CoCEd.ViewModel.GameVM..ctor(AmfFile file, GameVM previousVM, ModType modType) in C:\Users\tmedwards\Documents\Visual Studio 2017\Projects\CoCEd\CoCEd\ViewModel\GameVM.cs:line 78
at CoCEd.ViewModel.VM.Load(String path, SerializationFormat expectedFormat, Boolean createBackup) in C:\Users\tmedwards\Documents\Visual Studio 2017\Projects\CoCEd\CoCEd\ViewModel\VM.cs:line 151
at CoCEd.ViewModel.ImportRootVM.OnClick() in C:\Users\tmedwards\Documents\Visual Studio 2017\Projects\CoCEd\CoCEd\ViewModel\FilesVM.cs:line 259
at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
at System.Windows.Controls.MenuItem.InvokeClickAfterRender(Object arg)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
Using the latest versions of both the game and the editor
The text was updated successfully, but these errors were encountered: