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Windows Exception in DisplayOpenGL.py #263
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Hi @Mettbrot, I've not run pi3d on windows for a while (certainly not on this current laptop) and when I read your posts on the picframe repository I thought I had better check things out. My feelings are that it would be much simpler to use the SDL2 wrapper on everything apart from the older Raspberry Pis. But, as I say, I haven't tried that yet. I will give it a go now and get back to you with my findings! Paddy |
Hmm, I've tried to patch a couple of places so it uses SDL2 instead of pygame but I still need the |
Thank you for looking into this. Let me know if there is anything I can help you with. |
I am trying to get to run pi3d via picframe on Windows. After installing all dependencies and putting the dll files in the directory, I still get this Exception in DisplayOpenGL.py
If I change this to catch None I get another error down the road in Texture.py _load_disk() because
Display.INSTANCE.opengl.max_texture_size
returns 0 which is obviously not correct.Is there anything I am missing or is this usecase simply not supported on windows?
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