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Issues with using custom objects and animations. #713

@mullenj

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@mullenj

I am currently using version 1.8.29 of tdw on Ubuntu. I have this dependency due to leveraging this paper. My use case requires using humanoids and it seems that the only way to change their pose is through animations. I started by trying to convert a mixamo animation into an asset bundle. The editor log would return an error stating that the asset bundle was null. From here, I attempted to convert the object into a humanoid, as well as an object. All these attempts were done with the current asset bundle creator. The 1.8.29 documentation only includes object support officially and includes a different method to convert objects to asset bundles so I then imported the fbx of the animation into blender and exported a single frame as an obj, before ingesting into the provided code for conversion to the asset bundle.

After completing the conversion of my object to an asset bundle using the provided script, when attempting to add to the build I receive curl errors ((23) Failed writing body) in the Editor Log. This seems odd as the asset bundle is local. Additionally, I have downloaded the core asset bundles and using those local objects works fine. As a sanity check I also attempted to import the animation directly into the current 1.13 build but I still had errors. Let me know what documentation I can provide to help resolve this issue! Thanks so much for any help you can provide!

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