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FirstPersonAvatar

from tdw.add_ons.first_person_avatar import FirstPersonAvatar

An avatar that can be moved via keyboard and mouse controls. This is a subclass of Mouse.

A FirstPersonAvatar includes the position of the avatar, and screen and world position of the mouse, the object ID of the object under the mouse (if any), and mouse button events. You can combine a FirstPersonAvatar with ImageCapture to receive image data.


Fields

  • transform The Transform of the avatar.

  • avatar_id The ID of the avatar.

  • left_button_pressed If True, the left button was pressed on this frame.

  • left_button_held If True, the left button was held on this frame (and pressed on a previous frame).

  • left_button_released If True, the left button was released on this frame.

  • middle_button_pressed If True, the middle button was pressed on this frame.

  • middle_button_held If True, the middle button was held on this frame (and pressed on a previous frame).

  • middle_button_released If True, the middle button was released on this frame.

  • right_button_pressed If True, the right button was pressed on this frame.

  • right_button_held If True, the right button was held on this frame (and pressed on a previous frame).

  • right_button_released If True, the right button was released on this frame.

  • screen_position The (x, y) pixel position of the mouse on the screen.

  • scroll_wheel_delta The (x, y) scroll wheel delta.

  • world_position The (x, y, z) world position of the mouse. The z depth coordinate is derived via a raycast.

  • mouse_is_over_object If True, the mouse is currently over an object.

  • mouse_over_object_id If self.mouse_is_over_object == True, this is the ID of the object.

  • raycast_id The ID of the mouse raycast.

  • commands These commands will be appended to the commands of the next communicate() call.

  • initialized If True, this module has been initialized.


Functions

__init__

FirstPersonAvatar()

FirstPersonAvatar(avatar_id=None, position=None, rotation=0, field_of_view=None, height=1.6, camera_height=1.6, radius=0.5, slope_limit=15, detect_collisions=True, move_speed=1.5, look_speed=50, look_x_limit=45, framerate=60, reticule_size=9)

Parameter Type Default Description
avatar_id str None The ID of the avatar. If None, a random ID is generated.
position Dict[str, float] None The initial position of the avatar. If None, defaults to {"x": 0, "y": 0, "z": 0}.
rotation float 0 The initial rotation of the avatar in degrees.
field_of_view int None If not None, set the field of view.
height float 1.6 The height of the avatar.
camera_height float 1.6 The height of the avatar's camera.
radius float 0.5 The radius of the avatar.
slope_limit float 15 The avatar can only climb slopes up to this many degrees.
detect_collisions bool True If True, the avatar will collide with other objects.
move_speed float 1.5 The move speed in meters per second.
look_speed float 50 The camera rotation speed in degrees per second.
look_x_limit float 45 The camera rotation limit around the x axis in degrees.
framerate int 60 The target framerate.
reticule_size int 9 The size of the camera reticule in pixels. If None, no reticule will be shown.

get_initialization_commands

self.get_initialization_commands()

This function gets called exactly once per add-on. To re-initialize, set self.initialized = False.

Returns: A list of commands that will initialize this add-on.

on_send

self.on_send(resp)

This is called within Controller.communicate(commands) after commands are sent to the build and a response is received.

Use this function to send commands to the build on the next Controller.communicate(commands) call, given the resp response. Any commands in the self.commands list will be sent on the next Controller.communicate(commands) call.

Parameter Type Default Description
resp List[bytes] The response from the build.

before_send

self.before_send(commands)

This is called within Controller.communicate(commands) before sending commands to the build. By default, this function doesn't do anything.

Parameter Type Default Description
commands List[dict] The commands that are about to be sent to the build.

get_early_initialization_commands

self.get_early_initialization_commands()

This function gets called exactly once per add-on. To re-initialize, set self.initialized = False.

These commands are added to the list being sent on communicate() before any other commands, including those added by the user and by other add-ons.

Usually, you shouldn't override this function. It is useful for a small number of add-ons, such as loading screens, which should initialize before anything else.

Returns: A list of commands that will initialize this add-on.

reset

self.reset()

self.reset(position=None, rotation=0, field_of_view=None)

Reset the avatar. Call this whenever the scene resets.

Parameter Type Default Description
position Dict[str, float] None The initial position of the avatar. If None, defaults to {"x": 0, "y": 0, "z": 0}.
rotation float 0 The initial rotation of the avatar in degrees.
field_of_view int None If not None, set the field of view.