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#pragma once should allow duplicate includes to be ignored. Currently it'll think the same symbols are defined multiple times if one of the includes includes the same include as a different include. The error is about ambiguous symbols.
The text was updated successfully, but these errors were encountered:
This would be great, especially because Unreal's shaders use #pragma once everywhere, and HLSL tools is now included in the latest Visual Studio previews along with improved Unreal support. I think this also causes a lot of slowdowns as it means the same files are processed many times.
#pragma once should allow duplicate includes to be ignored. Currently it'll think the same symbols are defined multiple times if one of the includes includes the same include as a different include. The error is about ambiguous symbols.
The text was updated successfully, but these errors were encountered: