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Player.tscn
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[gd_scene load_steps=10 format=2]
[ext_resource path="res://Player.gd" type="Script" id=1]
[ext_resource path="res://sprites/Players/tile023.png" type="Texture" id=2]
[ext_resource path="res://sprites/Players/tile024.png" type="Texture" id=3]
[ext_resource path="res://sprites/Players/tile025.png" type="Texture" id=4]
[ext_resource path="res://sprites/Players/tile026.png" type="Texture" id=5]
[ext_resource path="res://sprites/Players/tile031.png" type="Texture" id=6]
[ext_resource path="res://sprites/Players/tile032.png" type="Texture" id=7]
[ext_resource path="res://sprites/Players/tile033.png" type="Texture" id=8]
[sub_resource type="SpriteFrames" id=1]
animations = [ {
"frames": [ ExtResource( 2 ) ],
"loop": true,
"name": "idle",
"speed": 5.0
}, {
"frames": [ ExtResource( 2 ), ExtResource( 3 ), ExtResource( 4 ), ExtResource( 5 ) ],
"loop": true,
"name": "move",
"speed": 5.0
}, {
"frames": [ ExtResource( 6 ), ExtResource( 7 ), ExtResource( 8 ) ],
"loop": true,
"name": "dash",
"speed": 5.0
} ]
[node name="Player" type="KinematicBody2D" index="0"]
position = Vector2( -3.94334, -17.5658 )
input_pickable = false
collision_layer = 1
collision_mask = 1
collision/safe_margin = 0.08
script = ExtResource( 1 )
[node name="Sprite" type="AnimatedSprite" parent="." index="0"]
position = Vector2( -0.237827, 14.9831 )
frames = SubResource( 1 )
animation = "dash"
frame = 1
_sections_unfolded = [ "Animation" ]
[node name="Timer" type="Timer" parent="." index="1"]
process_mode = 1
wait_time = 1.0
one_shot = true
autostart = false