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Operating system or device - Godot version:
Win 11
v2.1.6
Issue description (what happened, and what was expected):
The sprites are blurry or filtered in a weird way
This is how the game looks in the editor
This is how it is in a Windows build
This is how it is on PPSSPP
This sprite is also being almost completely cut-off
Steps to reproduce:
Not sure, I made project and art, and added to the game. I disabled mipmaps and filters where ever I could in project settings as well.
The text was updated successfully, but these errors were encountered:
Operating system or device - Godot version:
Win 11
v2.1.6
Issue description (what happened, and what was expected):
The sprites are blurry or filtered in a weird way
This is how the game looks in the editor
This is how it is in a Windows build
This is how it is on PPSSPP
This sprite is also being almost completely cut-off
Steps to reproduce:
Not sure, I made project and art, and added to the game. I disabled mipmaps and filters where ever I could in project settings as well.
The text was updated successfully, but these errors were encountered: