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Sprites having filter? They look wrong #17

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Bump-Dev opened this issue Dec 23, 2023 · 3 comments
Open

Sprites having filter? They look wrong #17

Bump-Dev opened this issue Dec 23, 2023 · 3 comments

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@Bump-Dev
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Bump-Dev commented Dec 23, 2023

Operating system or device - Godot version:
Win 11
v2.1.6

Issue description (what happened, and what was expected):
The sprites are blurry or filtered in a weird way

image
This is how the game looks in the editor

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This is how it is in a Windows build

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This is how it is on PPSSPP

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This sprite is also being almost completely cut-off

Steps to reproduce:
Not sure, I made project and art, and added to the game. I disabled mipmaps and filters where ever I could in project settings as well.

@technicaljicama
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Owner

This is probably related to broken texture loading, it was really buggy and still is

@technicaljicama
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You can try other releases, maybe you get different results

@antim0118
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antim0118 commented Feb 16, 2024

Probably related: godotengine#37935
I have similar problem with 320+px textures

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