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Sound problem PSP #14
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I found out that the sound is only an issue on a real PSP and not even on adrenaline. I don't know why, maybe the PSP CPU is doing too much, I might do a few adjustments in the future |
thank you very much, this is very important for my development! Thank you for what you are doing :3 |
Yeah.. I don't see why this happens... Maybe someone else may know it, but for now I'll guess that the cpu is doing too much already. (You maybe know it from some bad emulators that the sound is choppy) |
I think it's because of the bass, I removed them with https://vocalremover.org/ru/splitter-ai and the crackling has become much less, but it is still there |
Maybe a real PSP handles volume ranges a bit differently for some reason.. Interesting find! |
what is interesting, but also obvious, is that the sound in the headphones is with the same crackle |
I might increase the volume db times 3 sometime |
I have the same issue. It appears to happen when audio isn't played through the psp's media engine. I figured it out while testing development on Lua Player Euphoria. There, all files except .wav playback using the PSP Media Engine and only .wav fiels sound crunchy and "crackling", even on ppsspp. But with godot, this issue seems to not appear on the emulator, which is strange. |
Nah, that's not the reason. The reason of cracking sound is threading issue. This problem not appears on ppsspp because emulator is a way faster than console. |
PSP 3000
The problem with the sound is its crackling. Maybe I should somehow adjust the imported sound, if so then let me know! I import by transferring the file with the mouse from the desktop directly to the editor (I use StreamPlayer)
i-still-dream-about-her.zip
there were no problems with sound on the emulator
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