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Is 2.1.7RC supported? #12
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Yes, this is based on 2.1.7 latest. I didn't manage to compile a working editor with 2.1.7, hence why I linked a 2.1.6 editor build. Yes, dae only. Animations and skeletons work as well. |
Thanks a lot! Also is there any discord or community forum? I'm having a bit of trouble with DAE and animations even with the blender godot plugin |
The PSP does not support gles2 and currently I am using a wrapper for gles1. Godot 3 would also be too memory hungry. |
I apologize in advance for the stupid question, but how do I actually install your, as I understood it, "Disassembled" engine
I apologize in advance for the stupid question, but how do I actually install your, as I understood it, "Disassembled" engine |
There is no disassembled engine, this is all I have. |
To compile it, you need to have the same dependencies installed as what you'd need to compile Godot 2.1 (idk what those are), and then probably PSPSDK (which is an open source PSP toolchain/library suite) |
https://downloads.tuxfamily.org/godotengine/2.1.7/rc/20200815/
Since it has just a few number of small fixes to 2.1.6 will it work?
Also an another small question just to be sure about a thing, as far as i read all mesh should be imported as a dae scene and not as mesh right?
Thank you for your amazing work!
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