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Is 2.1.7RC supported? #12

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Drakenroft opened this issue Sep 26, 2023 · 6 comments
Open

Is 2.1.7RC supported? #12

Drakenroft opened this issue Sep 26, 2023 · 6 comments

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@Drakenroft
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https://downloads.tuxfamily.org/godotengine/2.1.7/rc/20200815/
Since it has just a few number of small fixes to 2.1.6 will it work?

Also an another small question just to be sure about a thing, as far as i read all mesh should be imported as a dae scene and not as mesh right?

Thank you for your amazing work!

@technicaljicama
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Yes, this is based on 2.1.7 latest. I didn't manage to compile a working editor with 2.1.7, hence why I linked a 2.1.6 editor build. Yes, dae only. Animations and skeletons work as well.

@Drakenroft
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Thanks a lot!
There are any plans to support Godot 3 GLES2 render? Since it has OpenGL2.1/GLES2 same as Godot 2 but is far more usable

Also is there any discord or community forum? I'm having a bit of trouble with DAE and animations even with the blender godot plugin

@technicaljicama
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The PSP does not support gles2 and currently I am using a wrapper for gles1. Godot 3 would also be too memory hungry.
No.
I didn't use any blender plugins, I just had a working animation and exported all as a .dae

@Kystan
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Kystan commented Jan 25, 2024

I apologize in advance for the stupid question, but how do I actually install your, as I understood it, "Disassembled" engine

The PSP does not support gles2 and currently I am using a wrapper for gles1. Godot 3 would also be too memory hungry. No. I didn't use any blender plugins, I just had a working animation and exported all as a .dae

I apologize in advance for the stupid question, but how do I actually install your, as I understood it, "Disassembled" engine

@technicaljicama
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There is no disassembled engine, this is all I have.

@c08oprkiua
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I apologize in advance for the stupid question, but how do I actually install your, as I understood it, "Disassembled" engine

The PSP does not support gles2 and currently I am using a wrapper for gles1. Godot 3 would also be too memory hungry. No. I didn't use any blender plugins, I just had a working animation and exported all as a .dae

I apologize in advance for the stupid question, but how do I actually install your, as I understood it, "Disassembled" engine

To compile it, you need to have the same dependencies installed as what you'd need to compile Godot 2.1 (idk what those are), and then probably PSPSDK (which is an open source PSP toolchain/library suite)

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