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Makefile.common
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#
# This file contains lists of object files for our build targets.
# Please keep every file in separate lines to make diff and patching easier.
#
# Game engine
objects = \
src/AttributeSet.o \
src/Blittable.o \
src/CameraObject.o \
src/Canvas.o \
src/Color.o \
src/DisplayDevice.o \
src/filesystem.o \
src/Frustum.o \
src/json.o \
src/LightObject.o \
src/logger.o \
src/main.o \
src/Material.o \
src/ParticleSystemAffectors.o \
src/ParticleSystem.o \
src/ParticleSystemEmitters.o \
src/ParticleSystemObservers.o \
src/ParticleSystemParameters.o \
src/Renderable.o \
src/RenderManager.o \
src/RenderQueue.o \
src/RenderTarget.o \
src/SceneGraph.o \
src/SceneNode.o \
src/SceneObject.o \
src/SceneParameters.o \
src/Surface.o \
src/Texture.o \
src/variant.o \
src/VGraphCairo.o \
src/VGraph.o \
src/WindowManager.o
sdl_objects = \
src/DisplayDeviceSDL.o \
src/SurfaceSDL.o \
src/TextureSDL.o
ogl_objects = \
src/AttributeSetOGL.o \
src/CanvasOGL.o \
src/DisplayDeviceOpenGL.o \
src/FboOpenGL.o \
src/MaterialOpenGL.o \
src/ShadersOpenGL.o \
src/TextureOpenGL.o \
src/VGraphOpenGL.o \
src/UniformBufferOGL.o
ogl_fixed_objects = \
src/DisplayDeviceOpenGLFixed.o \
src/VGraphOpenGLFixed.o