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Triangles per Vertex produces many single triangles #52

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kkiesling opened this issue Aug 30, 2019 · 1 comment
Open

Triangles per Vertex produces many single triangles #52

kkiesling opened this issue Aug 30, 2019 · 1 comment
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@kkiesling
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The statistic for triangles per vertex is producing many vertices that only have one triangle connected to it. This is theoretically not possible for a 3D geometry for a vertex to have 1 triangle. I think the minimum number of triangles has to be 3. The method for calculating this value in the code should be reviewed.

@kkiesling kkiesling added the bug Something isn't working label Dec 4, 2019
@kkiesling
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@yqin43 discovered while we were working on the roughness stat (#59) that there are random free-floating vertices in the geometries that are not connected to any triangles. This is probably picking up these "free-floaters." We should probably take these out of the stat calculation and just print out how many verts have 0 triangles (eg, "X vertices were found to have no adjacent triangles.").

@yqin43 yqin43 mentioned this issue Jul 20, 2020
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